 | Accursed Stone | Consume Resolve to infuse your Sidearm with Curse
| Level | Effect |
| Level 1 | Infusion lasts for 4 shots | | Level 2 | Infusion lasts for 8 shots | | Level 3 | Infusion is permanent |
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 | Acolyte's Stone | Consume Resolve to perform a Charged Light Attack
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 | Arbiter's Prize | Consume Resolve to infuse your Weapon with Bloodcurse
| Level | Effect |
| Level 1 | Infusion lasts for 4 strikes | | Level 2 | Infusion lasts for 8 strikes | | Level 3 | Infusion is permanent |
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 | Barrage Stone | Consume Resolve to launch a heavy round that detonates above the target, scattering explosive projectiles below
| Level | Effect |
| Level 1 | The heavy round detonates 2 times, each explosive projectile deals 4 splash damage | | Level 2 | The heavy round detonates 2 times, each explosive projectile deals 8 splash damage | | Level 3 | The heavy round detonates 3 times, each explosive projectile deals 8 splash damage |
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 | Captive's Scabstone | Consume Resolve to swing your weapon in a violent arc, striking down all who stand close
| Level | Effect |
| Level 1 | Each strike deals 300% damage | | Level 2 | Each strike deals 250 Stagger Damage | | Level 3 | Resolve cost reduced to 75 |
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 | Clockwork Shardstone | Consume Resolve over time to hold your weapon before you with its chainsaw spinning at full speed
| Level | Effect |
| Level 1 | Each chainsaw spin deals 12% of the weapon base damage | | Level 2 | Each chainsaw spin deals 15 Stagger Damage | | Level 3 | Each chainsaw spin deals 20% of the weapon base damage |
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 | Colossus Stone | Consume Resolve to thrust your weapon into the ground to send shockwaves rippling through nearby foes
| Level | Effect |
| Level 1 | Each shockwave deals 30 splash damage | | Level 2 | Each shockwave covers a wider area | | Level 3 | Each shockwave deals 80 splash damage |
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 | Confessor's Keepsake | Consume Resolve to charge your Sidearm, firing a powerful, devastating shot
| Level | Effect |
| Level 1 | The charged shot deals 200% damage | | Level 2 | The charged shot deals 300% damage | | Level 3 | The charged shot deals 350% damage |
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 | Conqueror's Reward | Consume Resolve to drive your weapon forward in a series of swift, piercing thrusts
| Level | Effect |
| Level 1 | Each strike deals 200% damage | | Level 2 | The attack delivers 4 additional strikes | | Level 3 | Resolve cost reduced to 75 |
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 | Curseblood Stone | Consume Resolve to infuse your Weapon with Curse
| Level | Effect |
| Level 1 | Infusion lasts for 15 strikes | | Level 2 | Infusion lasts for 30 strikes | | Level 3 | Infusion is permanent |
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 | Devout Stone |
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 | Emberseed Stone | Consume Resolve to infuse your Sidearm with Burn
| Level | Effect |
| Level 1 | Infusion lasts for 4 shots | | Level 2 | Infusion lasts for 8 shots | | Level 3 | Infusion is permanent |
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 | Frostshard Stone | Consume Resolve to infuse your Sidearm with Frost
| Level | Effect |
| Level 1 | Infusion lasts for 4 shots | | Level 2 | Infusion lasts for 8 shots | | Level 3 | Infusion is permanent |
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 | Fulminant Stone | Consume Resolve to fire a heavy-caliber round that triggers multiple explosions around the target
| Level | Effect |
| Level 1 | The heavy-caliber shot triggers 3 explosions around the target | | Level 2 | The heavy-caliber shot triggers 5 explosions around the target | | Level 3 | Each explosion deal 20 Break Damage |
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 | Fusillade Stone | At Resolve or higher, unleash a flurry of consecutive shots
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 | Hag Stone | Consume Resolve to infuse your Sidearm with Poison
| Level | Effect |
| Level 1 | Infusion lasts for 4 shots | | Level 2 | Infusion lasts for 8 shots | | Level 3 | Infusion is permanent |
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 | Hand of Rock | Consume Resolve to unleash a swarm of relentless homing projectiles
| Level | Effect |
| Level 1 | Each projectile deals 10 damage | | Level 2 | Each projectile deals 5 Break Damage | | Level 3 | Firing rate is increased by 70% |
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 | Hexapod Core | Consume Resolve to carve through enemies with a rapid succession of strikes
| Level | Effect |
| Level 1 | Each strike grants 3 Warp stacks | | Level 2 | The ability has Stagger immunity | | Level 3 | Resolve cost increased to 80, but the ability continues with another barrage of ruthless dual-blade strikes |
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 | Infested Stone | Consumes Resolve to fire a clinging projectile that triggers a massive explosion after a brief delay
| Level | Effect |
| Level 1 | The clinging projectile deals 100 damage upon exploding | | Level 2 | The clinging projectile draws the aggression of all nearby enemies | | Level 3 | The clinging projectile scatters 3 other clinging projectiles upon exploding |
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 | Inflamed Clawstone | Consume Resolve to infuse your Weapon with Burn
| Level | Effect |
| Level 1 | Infusion lasts for 4 strikes | | Level 2 | Infusion lasts for 8 strikes | | Level 3 | Infusion is permanent |
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 | Infused Stone | Consume Resolve to throw your weapon to strike multiple targets before it circles back to you
| Level | Effect |
| Level 1 | Each strike inflicts 3 Perforation stacks | | Level 2 | The thrown weapon strikes up to 4 targets | | Level 3 | Each strike inflicts 150% damage |
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 | Lost Clotstone | Consume Resolve to spin in place and release your weapon with brutal force
| Level | Effect |
| Level 1 | The thrown weapon deals 200 splash damage on impact | | Level 2 | The thrown weapon deals 300% damage to the struck target | | Level 3 | Resolve cost reduced to 40 |
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 | Magdalena's Memento | Consume Resolve to rise into the air and unleash a flurry of ruthless strikes.
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 | Monarch's Vestige | Consume Resolve to infuse your Sidearm with Phantom
| Level | Effect |
| Level 1 | Infusion lasts for 4 shots | | Level 2 | Infusion lasts for 8 shots | | Level 3 | Infusion is permanent |
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 | Myriad Stone | Your Sidearm fires multiple projectiles in an arc without consuming additional Resolve
| Level | Effect |
| Level 1 | Fire 3 projectiles per shot, each dealing 60% of the original damage. | | Level 2 | Fire 5 projectiles per shot, each dealing 40% of the original damage. | | Level 3 | Fire 7 projectiles per shot, each dealing 30% of the original damage. |
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 | Nightgrasp Stone | Consume Resolve to infuse your Weapon with Phantom
| Level | Effect |
| Level 1 | Infusion lasts for 4 strikes | | Level 2 | Infusion lasts for 8 strikes | | Level 3 | Infusion is permanent |
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 | Scholar's Wormstone | Consume Resolve over time to set the chainsaw in motion, augmenting your every attack
| Level | Effect |
| Level 1 | Each chainsaw spin deals 15% of the weapon base damage | | Level 2 | Each chainsaw spin deals 25% of the weapon base damage | | Level 3 | Each chainsaw spin deals 35% of the weapon base damage |
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 | Serpent Stone | Consume Resolve to infuse your Weapon with Poison
| Level | Effect |
| Level 1 | Infusion lasts for 4 strikes | | Level 2 | Infusion lasts for 8 strikes | | Level 3 | Infusion is permanent |
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 | Shrike Stone | Consume Resolve to leap high and plunge your Weapon into the ground ahead
| Level | Effect |
| Level 1 | The attack triggers a shockwave upon landing that deals 150 splash damage | | Level 2 | Resolve cost reduced to 50 | | Level 3 | The attack deals 25 Break Damage to nearby foes upon landing |
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 | Solnir Shard | Consume Resolve to launch a heavy round in a parabolic arc that bursts on impact to deal splash damage
| Level | Effect |
| Level 1 | The heavy round deals 70 splash damage in a small range | | Level 2 | The heavy round deals 120 splash damage in a small range | | Level 3 | The heavy round bursts into a wider explosion |
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 | Splitting Stone | Your Sidearm fires multiple projectiles without consuming additional Resolve
| Level | Effect |
| Level 1 | Fire 2 projectiles per shot, each dealing 55% of the original damage. | | Level 2 | Fire 3 projectiles per shot, each dealing 40% of the original damage. | | Level 3 | Fire 4 projectiles per shot, each dealing 35% of the original damage. |
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 | Strange Remnant | Consumes Resolve to unleash a stream of projectiles that chain between multiple targets
| Level | Effect |
| Level 1 | Chaining projectiles deal 20 damage | | Level 2 | Projectiles chain between up to 4 targets | | Level 3 | Chaining projectiles deal 40 damage |
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 | Summoning Stone | Consume Resolve to summon the last slain foe to fight on your side
| Level | Effect |
| Level 1 | The summoned foe attacks 2 times before vanishing | | Level 2 | The summoned foe attacks 5 times before vanishing | | Level 3 | Summon 2 foes instead of one |
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 | Tarred Fragment | Consume Resolve to fire multiple tethered projectiles, spinning at high speed
| Level | Effect |
| Level 1 | The tethered projectiles spin for 6s | | Level 2 | The tethered projectiles spin for 8s | | Level 3 | The tethered projectiles cover 150% the range |
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 | Torpor Stone | Consume Resolve to infuse your Weapon with Stasis
| Level | Effect |
| Level 1 | Infusion lasts for 4 strikes | | Level 2 | Infusion lasts for 8 strikes | | Level 3 | Infusion is permanent |
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 | Unwieldy Stone | Consume Resolve to perform a Charged Heavy Attack
| Level | Effect |
| Level 1 | The charged attack grants 2 Leech stacks on kill | | Level 2 | The charged grants 3 Leech stacks and restores 20 Health on kill | | Level 3 | The charged grants 5 Leech stacks and restores 25 Health on kill |
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 | Viletongue Hedron | Consume Resolve to infuse your Sidearm with Bloodcurse
| Level | Effect |
| Level 1 | Infusion lasts for 4 shots | | Level 2 | Infusion lasts for 8 shots | | Level 3 | Infusion is permanent |
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 | Voltaic Amber | Consume Resolve to infuse your Sidearm with Lightning
| Level | Effect |
| Level 1 | Infusion lasts for 40 shots | | Level 2 | Infusion lasts for 80 shots | | Level 3 | Infusion is permanent |
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 | Voltaic Crown | Consume Resolve to infuse your Weapon with Lightning
| Level | Effect |
| Level 1 | Infusion lasts for 4 strikes | | Level 2 | Infusion lasts for 8 strikes | | Level 3 | Infusion is permanent |
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 | Warden's Stone | Consume Resolve to infuse your Weapon with Frost
| Level | Effect |
| Level 1 | Infusion lasts for 4 strikes | | Level 2 | Infusion lasts for 8 strikes | | Level 3 | Infusion is permanent |
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 | Weeping Stone | Consume Resolve to infuse your Sidearm with Trauma
| Level | Effect |
| Level 1 | Infusion lasts for 4 shots | | Level 2 | Infusion lasts for 8 shots | | Level 3 | Infusion is permanent |
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 | Wretchcaller's Stone | Consume Resolve to infuse your Weapon with Trauma
| Level | Effect |
| Level 1 | Infusion lasts for 4 strikes | | Level 2 | Infusion lasts for 8 strikes | | Level 3 | Infusion is permanent |
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 | Zealot's Stone |
| Level | Effect |
| Level 1 | The light finisher generates +140% Resolve | | Level 2 | The light finisher generates +170% Resolve | | Level 3 | The light finisher generates +250% Resolve |
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