Miracle
| Type | Active | ||
|---|---|---|---|
| Shell | Smert | ||
Miracle is an ability granted by Smert in Mortal Shell 2.
Smert sacrifices half of his Health to halt time and enter a Fight Stance. Unarmed attacks inflict Chaos, detonating when time resumes. Extend Miracle into Overtime by sacrificing additional Health.
Improved by
Shell Ability nodes on Smert that improve this ability:
Absolution
Each level grants a new effect against negative conditions
Shell Point cost: 1 / 2 / 3 / 4
| Level | Effect |
|---|---|
| Level 1 | Smert has 15% mitigation against Poison, Burn, Lightning and Frost |
| Level 2 | Smert's mitigation of negative conditions is increased by 40% while Faithful |
| Level 3 | Whenever a negative condition is mitigated Smert restores 5 Health |
| Level 4 | When activating Miracle all negative conditions on Smert are cured |
Last Vow
Smert permanently enters his Fight Stance and no longer uses a melee weapon
Shell Point cost: 1 / 2 / 3 / 4
| Level | Effect |
|---|---|
| Level 1 | Fight Stance attacks deal 20 damage and 15 Stagger Damage |
| Level 2 | Fight Stance attacks have 15% chance to restore 5 health |
| Level 3 | Fight Stance attacks have +12% chance to strike critically |
| Level 4 | Fight Stance attacks have 15% chance to deal massive Stagger Damage |
Beatdown
Gain access to a Ground Punch while in Fight Stance that resumes time immediately
Shell Point cost: 1 / 2 / 3
Limitless
While Miracle is active:
Shell Point cost: 1 / 2 / 3
| Level | Effect |
|---|---|
| Level 1 | For every 32 Chaos stacks inflicted Smert has 5% chance to replenish Miracle’s duration by 3s |
| Level 2 | For every 28 Chaos stacks inflicted Smert has 10% chance to replenish Miracle’s duration by 3s |
| Level 3 | For every 25 Chaos stacks inflicted Smert has 15% chance to replenish Miracle’s duration by 3s |