Mortal Shell 2 Miracle


Miracle

Miracle
TypeActive
ShellSmert

Miracle is an ability granted by Smert in Mortal Shell 2.

Smert sacrifices half of his Health to halt time and enter a Fight Stance. Unarmed attacks inflict Chaos, detonating when time resumes. Extend Miracle into Overtime by sacrificing additional Health.

Improved by

Shell Ability nodes on Smert that improve this ability:

Novertime

Each level improves Smert's Miracle

Shell Point cost: 1 / 2 / 3 / 4

LevelEffect
Level 1Miracle lasts 3s longer before going into Overtime
Level 2Smert takes 80% the damage while in Overtime
Level 3Miracle lasts 5s longer before going into Overtime
Level 4Smert takes 70% the damage while in Overtime

Absolution

Each level grants a new effect against negative conditions

Shell Point cost: 1 / 2 / 3 / 4

LevelEffect
Level 1Smert has 15% mitigation against Poison, Burn, Lightning and Frost
Level 2Smert's mitigation of negative conditions is increased by 40% while Faithful
Level 3Whenever a negative condition is mitigated Smert restores 5 Health
Level 4When activating Miracle all negative conditions on Smert are cured

Striker

Each level improves Smert's Miracle

Shell Point cost: 1 / 2 / 3

LevelEffect
Level 1Fists inflict +1 Chaos stacks
Level 2Fists inflict +2 Chaos stacks
Level 3Each detonated Chaos stack deals +3 damage

Fervor

Each level improves Smert's Deadly Revelation

Shell Point cost: 1 / 2 / 3

LevelEffect
Level 1Smert gains Faith at 20% or lower health
Level 2Smert gains Faith at 25% or lower health
Level 3Smert gains Faith at 35% or lower health

Resilience

Each level makes Smert more resistant from being severed

Shell Point cost: 1 / 2 / 3

LevelEffect
Level 1At 10% or lower Health, Smert has 15% chance to negate a fatal blow healing by 5 instead
Level 2At 15% or lower Health, Smert has 25% chance to negate a fatal blow healing by 10 instead
Level 3At 25% or lower Health, Smert has 30% chance to negate a fatal blow healing by 15 instead

Kicker

Gain access to a Kick while in Fight Stance

Shell Point cost: 1 / 2 / 3

LevelEffect
Level 1Kicks inflict 3 Chaos stacks
Level 2Kicks detonate Chaos stacks immediately
Level 3Kicking an enemy has 15% chance to double their Chaos stacks before detonation

Tenacity

While Faithful:

Shell Point cost: 1 / 2 / 3

LevelEffect
Level 1Miracle cost 90% Resolve to activate
Level 2Miracle cost 80% Resolve to activate
Level 3Miracle cost 70% Resolve to activate

Last Vow

Smert permanently enters his Fight Stance and no longer uses a melee weapon

Shell Point cost: 1 / 2 / 3 / 4

LevelEffect
Level 1Fight Stance attacks deal 20 damage and 15 Stagger Damage
Level 2Fight Stance attacks have 15% chance to restore 5 health
Level 3Fight Stance attacks have +12% chance to strike critically
Level 4Fight Stance attacks have 15% chance to deal massive Stagger Damage

Beatdown

Gain access to a Ground Punch while in Fight Stance that resumes time immediately

Shell Point cost: 1 / 2 / 3

LevelEffect
Level 1Ground Punch deals 5 Chaos stacks to all enemies in range
Level 2Ground Punch deals 8 Chaos stacks to all enemies in range
Level 3Ground Punch covers 150% the radius

Limitless

While Miracle is active:

Shell Point cost: 1 / 2 / 3

LevelEffect
Level 1For every 32 Chaos stacks inflicted Smert has 5% chance to replenish Miracle’s duration by 3s
Level 2For every 28 Chaos stacks inflicted Smert has 10% chance to replenish Miracle’s duration by 3s
Level 3For every 25 Chaos stacks inflicted Smert has 15% chance to replenish Miracle’s duration by 3s