Status Effects are named conditions in Mortal Shell 2. Each one has its own page listing the weapons, sidearms, Tarstones, Shells, and abilities that interact with it. Core combat verbs live on Core Mechanics.
Status Effects (27)
Deals massive damage when sufficient stacks are inflicted.
Deals accumulated damage over time.
Inflicts a random condition when it expires.
Causes the victim to attack nearby allies for its duration. If none are present, the victim instead suffers…
The affected target takes damage over time and deals reduced damage.
A hit that deals bonus damage.
Applying enough stacks Curses the target, nullifying their next melee strike against you and turning it back…
Affected victims receive Break Damage from melee attacks.
While in this state melee attacks regenerate additional Resolve.
Affected targets take bonus damage from Weapon attacks.
Inflicting enough stacks Freezes the target for a duration.
Affected victims receive Break Damage from ranged attacks.
When struck, spreads Poison to the attacking enemy.
Gain stacks by slaying enemies. Each stack increases Max Health. All stacks are lost on death.
Deals damage over time. On sufficient repeated applications a shockwave is released.
Chance to resist the application of a negative condition.
Marks health as Gray Health, lost in a single hit but cured by melee attacks.
Affected targets take bonus damage from Sidearm attacks.
Deals accumulated splash damage and Stagger Damage when it expires.
Long-lasting effect that deals damage over time.
Renders you undetectable for its duration.
Each stack raises the low health threshold at which enemies are executed
Distorts time, slowing the target. Multiple stacks worsen the effect.
Deals Break damage over time.
Stuns an already poisoned enemy.
Slightly increases Weapon attack speed.
Affected targets deal less damage.
| Name | Effect |
|---|---|
| Deals massive damage when sufficient stacks are inflicted. | |
| Deals accumulated damage over time. | |
| Inflicts a random condition when it expires. | |
| Causes the victim to attack nearby allies for its duration. If none are present, the victim instead suffers severe Break Damage. | |
| The affected target takes damage over time and deals reduced damage. | |
| A hit that deals bonus damage. | |
| Applying enough stacks Curses the target, nullifying their next melee strike against you and turning it back upon them | |
| Affected victims receive Break Damage from melee attacks. | |
| While in this state melee attacks regenerate additional Resolve. | |
| Affected targets take bonus damage from Weapon attacks. | |
| Inflicting enough stacks Freezes the target for a duration. | |
| Affected victims receive Break Damage from ranged attacks. | |
| Infect | When struck, spreads Poison to the attacking enemy. |
| Gain stacks by slaying enemies.
Each stack increases Max Health. All stacks are lost on death. | |
| Deals damage over time. On sufficient repeated applications a shockwave is released. | |
| Mitigation | Chance to resist the application of a negative condition. |
| Marks health as Gray Health, lost in a single hit but cured by melee attacks. | |
| Affected targets take bonus damage from Sidearm attacks. | |
| Deals accumulated splash damage and Stagger Damage when it expires. | |
| Long-lasting effect that deals damage over time. | |
| Renders you undetectable for its duration. | |
| Each stack raises the low health threshold at which enemies are executed | |
| Distorts time, slowing the target. Multiple stacks worsen the effect. | |
| Deals Break damage over time. | |
| Vomit | Stuns an already poisoned enemy. |
| Slightly increases Weapon attack speed. | |
| Affected targets deal less damage. |
Core Mechanics (11)
Baseline combat verbs and resources every build in Mortal Shell 2 shares. Open a card for the full list of related gear.
Press [Weapon Buff] to execute Ground Punch
Deal sufficient damage of this type to leave the victim vulnerable to a Riposte.
Your next Weapon attack deals bonus damage.
Press or Hold [Active Block] to Guard
When struck, spreads Bloodcurse to nearby enemies.
Press [Heavy Attack] to Kick
Press [Parry] just before getting struck to Parry an attack
Powerful resource consumed to fire sidearms and trigger abilities.
When Broken press [Light Attack] to Riposte an enemy
Press [Shell Ability] to revive a reclaimable Shell.
Deal sufficient damage of this type to make the victim stagger.
| Name | Effect |
|---|---|
| Beatdown | Press [Weapon Buff] to execute Ground Punch |
| Break Damage | Deal sufficient damage of this type to leave the victim vulnerable to a Riposte. |
| Fury | Your next Weapon attack deals bonus damage. |
| Guard | Press or Hold [Active Block] to Guard |
| Gush | When struck, spreads Bloodcurse to nearby enemies. |
| Kicker | Press [Heavy Attack] to Kick |
| Parry | Press [Parry] just before getting struck to Parry an attack |
| Resolve | Powerful resource consumed to fire sidearms and trigger abilities. |
| Riposte | When Broken press [Light Attack] to Riposte an enemy |
| Shell Revive | Press [Shell Ability] to revive a reclaimable Shell. |
| Stagger Damage | Deal sufficient damage of this type to make the victim stagger. |