Mortal Shell 2 Status Effects


Status Effects are named conditions in Mortal Shell 2. Each one has its own page listing the weapons, sidearms, Tarstones, Shells, and abilities that interact with it. Core combat verbs live on Core Mechanics.

Status Effects (27)

Bloodcurse

Bloodcurse

Status Effect

Deals massive damage when sufficient stacks are inflicted.

Burn

Burn

Status Effect

Deals accumulated damage over time.

Chaos

Chaos

Status Effect

Inflicts a random condition when it expires.

Confusion

Confusion

Status Effect

Causes the victim to attack nearby allies for its duration. If none are present, the victim instead suffers…

Cosmic Disease

Cosmic Disease

Status Effect

The affected target takes damage over time and deals reduced damage.

Curse

Curse

Status Effect

Applying enough stacks Curses the target, nullifying their next melee strike against you and turning it back…

Execution

Execution

Status Effect

Affected victims receive Break Damage from melee attacks.

Faith

Faith

Status Effect

While in this state melee attacks regenerate additional Resolve.

Fragile

Fragile

Status Effect

Affected targets take bonus damage from Weapon attacks.

Frost

Frost

Status Effect

Inflicting enough stacks Freezes the target for a duration.

Havoc

Havoc

Status Effect

Affected victims receive Break Damage from ranged attacks.

Infect

Status Effect

When struck, spreads Poison to the attacking enemy.

Leech

Leech

Status Effect

Gain stacks by slaying enemies. Each stack increases Max Health. All stacks are lost on death.

Lightning

Lightning

Status Effect

Deals damage over time. On sufficient repeated applications a shockwave is released.

Mitigation

Status Effect

Chance to resist the application of a negative condition.

Pain

Pain

Status Effect

Marks health as Gray Health, lost in a single hit but cured by melee attacks.

Perforation

Perforation

Status Effect

Affected targets take bonus damage from Sidearm attacks.

Phantom

Phantom

Status Effect

Deals accumulated splash damage and Stagger Damage when it expires.

Poison

Poison

Status Effect

Long-lasting effect that deals damage over time.

Shadow

Shadow

Status Effect

Renders you undetectable for its duration.

Slaughterer

Slaughterer

Status Effect

Each stack raises the low health threshold at which enemies are executed

Stasis

Stasis

Status Effect

Distorts time, slowing the target. Multiple stacks worsen the effect.

Trauma

Trauma

Status Effect

Deals Break damage over time.

Vomit

Status Effect

Stuns an already poisoned enemy.

Warp

Warp

Status Effect

Slightly increases Weapon attack speed.

Weak

Weak

Status Effect

Affected targets deal less damage.

NameEffect
BloodcurseDeals massive damage when sufficient stacks are inflicted.
BurnDeals accumulated damage over time.
ChaosInflicts a random condition when it expires.
ConfusionCauses the victim to attack nearby allies for its duration. If none are present, the victim instead suffers severe Break Damage.
Cosmic DiseaseThe affected target takes damage over time and deals reduced damage.
Critical HitA hit that deals bonus damage.
CurseApplying enough stacks Curses the target, nullifying their next melee strike against you and turning it back upon them
ExecutionAffected victims receive Break Damage from melee attacks.
FaithWhile in this state melee attacks regenerate additional Resolve.
FragileAffected targets take bonus damage from Weapon attacks.
FrostInflicting enough stacks Freezes the target for a duration.
HavocAffected victims receive Break Damage from ranged attacks.
InfectWhen struck, spreads Poison to the attacking enemy.
LeechGain stacks by slaying enemies.
Each stack increases Max Health.
All stacks are lost on death.
LightningDeals damage over time. On sufficient repeated applications a shockwave is released.
MitigationChance to resist the application of a negative condition.
PainMarks health as Gray Health, lost in a single hit but cured by melee attacks.
PerforationAffected targets take bonus damage from Sidearm attacks.
PhantomDeals accumulated splash damage and Stagger Damage when it expires.
PoisonLong-lasting effect that deals damage over time.
ShadowRenders you undetectable for its duration.
SlaughtererEach stack raises the low health threshold at which enemies are executed
StasisDistorts time, slowing the target. Multiple stacks worsen the effect.
TraumaDeals Break damage over time.
VomitStuns an already poisoned enemy.
WarpSlightly increases Weapon attack speed.
WeakAffected targets deal less damage.

Core Mechanics (11)

Baseline combat verbs and resources every build in Mortal Shell 2 shares. Open a card for the full list of related gear.

Beatdown

Core Mechanic

Press [Weapon Buff] to execute Ground Punch

Break Damage

Core Mechanic

Deal sufficient damage of this type to leave the victim vulnerable to a Riposte.

Fury

Core Mechanic

Your next Weapon attack deals bonus damage.

Guard

Core Mechanic

Press or Hold [Active Block] to Guard

Gush

Core Mechanic

When struck, spreads Bloodcurse to nearby enemies.

Kicker

Core Mechanic

Press [Heavy Attack] to Kick

Parry

Core Mechanic

Press [Parry] just before getting struck to Parry an attack

Resolve

Core Mechanic

Powerful resource consumed to fire sidearms and trigger abilities.

Riposte

Core Mechanic

When Broken press [Light Attack] to Riposte an enemy

Shell Revive

Core Mechanic

Press [Shell Ability] to revive a reclaimable Shell.

Stagger Damage

Core Mechanic

Deal sufficient damage of this type to make the victim stagger.

NameEffect
BeatdownPress [Weapon Buff] to execute Ground Punch
Break DamageDeal sufficient damage of this type to leave the victim vulnerable to a Riposte.
FuryYour next Weapon attack deals bonus damage.
GuardPress or Hold [Active Block] to Guard
GushWhen struck, spreads Bloodcurse to nearby enemies.
KickerPress [Heavy Attack] to Kick
ParryPress [Parry] just before getting struck to Parry an attack
ResolvePowerful resource consumed to fire sidearms and trigger abilities.
RiposteWhen Broken press [Light Attack] to Riposte an enemy
Shell RevivePress [Shell Ability] to revive a reclaimable Shell.
Stagger DamageDeal sufficient damage of this type to make the victim stagger.