Mortal Shell 2 Lightning


Lightning

Lightning
TypeStatus Effect
Also calledShock
EffectDeals damage over time. On sufficient repeated applications a shockwave is released.

Lightning is a status effect in Mortal Shell 2.

Deals damage over time. On sufficient repeated applications a shockwave is released.

Weapons

Melee weapons that inflict, infuse, or otherwise interact with Lightning.

WeaponNotes
AxatanaCan be infused with Lightning.
Clockwork ScytheCan be infused with Lightning.
Great Martyr's BladeCan be infused with Lightning.

Sidearms

Sidearms that inflict, infuse, or otherwise interact with Lightning.

SidearmNotes
Salvaged TrebuchaxeCan be infused with Lightning.
Triarch RepeaterCan be infused with Frost and Lightning (only on crit).

Tarstones

Tarstones whose effect mentions Lightning.

TarstoneEffect
Voltaic AmberConsume Resolve to infuse your Sidearm with Lightning
LevelEffect
Level 1Infusion lasts for 40 shots
Level 2Infusion lasts for 80 shots
Level 3Infusion is permanent
Voltaic CrownConsume Resolve to infuse your Weapon with Lightning
LevelEffect
Level 1Infusion lasts for 4 strikes
Level 2Infusion lasts for 8 strikes
Level 3Infusion is permanent

Shells

Shells whose kit uses Lightning, and the abilities that interact with it.

Abilities

Named abilities that apply or benefit from Lightning.

AbilityFromEffect
BiosamplerProximaProxima fires a hook from her left arm, pulling enemies or herself into range before striking with a follow-up attack that inflicts Lightning.

Shell Abilities

Every Shell Ability that interacts with Lightning, including all effect levels.

Proxima

Ampereon

From Proxima

Each level grants a new effect against Lightning

Shell Point cost: 1 / 2 / 3

Effect by Level

LevelEffect
Level 1Proxima has +50% Lightning mitigation
Level 2Proxima has Lightning immunity
Level 3Shock damage and radius are doubled

Biohazard

From Proxima

Each level improves Proxima's Biosampler

Shell Point cost: 1 / 2 / 3 / 4

Effect by Level

LevelEffect
Level 1Biosampler deals 150% more damage
Level 2Biosampler inflicts 3 additional Lightning stacks
Level 3Biosampler deals 180% more damage
Level 4Biosampler inflicts 5 additional Lightning stacks

Discharge

From Proxima

Each level improves Proxima's Biosampler

Shell Point cost: 1 / 2 / 3

Effect by Level

LevelEffect
Level 1Biosampler knocks back the struck enemy and triggers a Lightning storm that lasts for 6s
Level 2Biosampler knocks back the struck enemy and triggers a Lightning storm that lasts for 9s
Level 3Biosampler knocks back the struck enemy and triggers a Lightning storm that lasts for 10s

Energize

From Proxima

When reviving Proxima:

Shell Point cost: 1 / 2 / 3

Effect by Level

LevelEffect
Level 1Grafted Armor always mitigates damage for 8s
Level 2Proxima releases a shockwave that inflicts 15 Lightning stacks
Level 3Proxima has 30% chance to fully restore Resolve

Shellshock

From Proxima

Whenever Grafted Armor mitigates damage:

Shell Point cost: 1 / 2 / 3

Effect by Level

LevelEffect
Level 1Proxima gains 10 Resolve
Level 2Proxima gains 15 Resolve
Level 3Proxima inflicts 10 Lightning stacks to the attacker

Smert

Absolution

From Smert

Each level grants a new effect against negative conditions

Shell Point cost: 1 / 2 / 3 / 4

Effect by Level

LevelEffect
Level 1Smert has 15% mitigation against Poison, Burn, Lightning and Frost
Level 2Smert's mitigation of negative conditions is increased by 40% while Faithful
Level 3Whenever a negative condition is mitigated Smert restores 5 Health
Level 4When activating Miracle all negative conditions on Smert are cured