Mortal Shell 2 Salvaged Trebuchaxe


Salvaged Trebuchaxe

Salvaged Trebuchaxe
CategorySidearms
Base Damage65
Can be infused withPhantom, Lightning
Ammo Capacity3
Starting Forge Level+3
Max Stacks-

This Sidearm is the only one in the game that can be Infused with Lightning, making it a great choice for Proxima, but it must be charged in order to fire, making it a good candidate for the Charged Stone.

“Surprisingly sophisticated for a device that utilizes axes as projectiles.”

Acquisition

  • Inside Ravaged Hideout (Gloomshade Grove). See the map.

Combat Stats

Can be infused with: Phantom, Lightning (Status Effects).

Compatible Tarstones

13 Sidearm Tarstones can be equipped on Salvaged Trebuchaxe. Stones with no weapon restriction appear on every weapon of this slot. See each Tarstone page for its full list.

Combat

TarstoneEffect
Charged StoneYour Sidearm charges up faster
Corroded StoneProjectiles start dealing damage over time after hitting their target
Enfeebling StoneProjectiles inflict Fragile
Ironpiercer's StoneProjectiles pierce through enemies
Pulse StoneProjectiles generate a shockwave on impact that pulls enemies in
Rupturing StoneProjectiles that strike critically deal Break Damage
Shuddering StoneProjectiles generate a Knockback shockwave on impact
Squall StoneProjectiles spin in place for a duration after hitting their target
Volatile FragmentEnemies dying by a ranged attack will explode dealing splash damage

Infusions

TarstoneEffect
Monarch's VestigeConsume Resolve to infuse your Sidearm with Phantom
Voltaic AmberConsume Resolve to infuse your Sidearm with Lightning

Abilities

TarstoneEffect
Fusillade StoneAt Resolve or higher, unleash a flurry of consecutive shots
Tarred FragmentConsume Resolve to fire multiple tethered projectiles, spinning at high speed

Forge Upgrades

You can upgrade weapons and sidearms at the Tarforge with Franz in Marrow Keep. Each upgrade raises the forge level by 1 and increases damage.

Feed Endless Core to the Tarforge to remove the +20 cap and keep upgrading through +25.

This weapon starts at +3 when you find it. The first upgrade you pay for is +4.

Damage by Forge Level

Damage = base damage × forge multiplier. Multi-form weapons show each form separated by /. Ammo is how many shots a Shell can fire from 100 Resolve (floor of 100 / Resolve cost at that forge level).

Forge levels (+0 to +20)
Forge LevelMultiplierDamageResolve UseAmmo
+0 (base)×165303
+1×1.0568.2528.953
+2×1.0568.2527.93
+3 (starting)×1.171.526.853
+4×1.171.525.83
+5×1.171.524.754
+6×1.1574.7523.74
+7×1.27822.654
+8×1.27821.64
+9×1.384.520.554
+10×1.3386.4519.55
+11×1.4594.2518.455
+12×1.610417.45
+13×1.65107.2516.356
+14×1.7110.515.36
+15×1.75113.7514.257
+16×1.811713.27
+17×1.85120.2512.158
+18×1.9123.511.19
+19×1.95126.7510.059
+20×2130911

Upgrade Costs

Gold and material to reach each forge level (same ladder for weapons and sidearms). Materials: Ventrium +1 to +5, Laterite +6 to +10, Dorsalite +11 to +15, Thoracium +16 to +20, Ossinite +21 to +25.

Full cost table (+1 to +25)
Forge toGoldMaterial
+1100Ventrium × 1
+2300Ventrium × 3
+3500Ventrium × 6
+41000Ventrium × 9
+51250Ventrium × 12
+62000Laterite × 1
+72750Laterite × 3
+83500Laterite × 6
+94250Laterite × 9
+105000Laterite × 12
+115750Dorsalite × 1
+126500Dorsalite × 3
+137250Dorsalite × 6
+148000Dorsalite × 9
+158750Dorsalite × 12
+169500Thoracium × 1
+1710250Thoracium × 3
+1811000Thoracium × 6
+1911750Thoracium × 9
+2012500Thoracium × 12
+2113250Ossinite × 1
+2214000Ossinite × 3
+2314750Ossinite × 6
+2415500Ossinite × 9
+2516250Ossinite × 12