Mortal Shell 2 Sidearm Tarstones


31 sidearm tarstones. Sidearm Tarstones slot into your Sidearm. The in-game menu groups them as Combat, Infusions, or Abilities. Combat stones change damage, crit, and similar combat stats. Infusions add a status effect. Abilities grant a signature Sidearm ability. Many fit any Sidearm; some are bound to one Sidearm or a short list.

Combat (13)

NameEffectCompatible Weapons
Enfeebling StoneProjectiles inflict FragileAll Sidearm weapons
Shuddering StoneProjectiles generate a Knockback shockwave on impactForgotten Crossbow, Salvaged Trebuchaxe, Ballistazooka, Troubadour's Lute
Pulse StoneProjectiles generate a shockwave on impact that pulls enemies inForgotten Crossbow, Salvaged Trebuchaxe, Ballistazooka
Ironpiercer's StoneProjectiles pierce through enemiesForgotten Crossbow, Caged Hystrix, Salvaged Trebuchaxe, Naylshotte, Ballistazooka
Myriad StoneYour Sidearm fires multiple projectiles in an arc without consuming additional ResolveForgotten Crossbow, Caged Hystrix
Splitting StoneYour Sidearm fires multiple projectiles without consuming additional ResolveForgotten Crossbow, Caged Hystrix
Rupturing StoneProjectiles that strike critically deal Break DamageAll Sidearm weapons
Blackblood StoneProjectiles explode mid-air and deal splash damageNaylshotte
Corroded StoneProjectiles start dealing damage over time after hitting their targetNaylshotte, Forgotten Crossbow, Salvaged Trebuchaxe, Ballistazooka
Squall StoneProjectiles spin in place for a duration after hitting their targetSalvaged Trebuchaxe
Charged StoneYour Sidearm charges up fasterSalvaged Trebuchaxe, Cursed Child, Forgotten Crossbow, Ballistazooka, Naylshotte
Unstable StoneHitting the same enemy times triggers an explosion that deals splash damageCaged Hystrix, Forgotten Crossbow, Triarch Repeater
Volatile FragmentEnemies dying by a ranged attack will explode dealing splash damageForgotten Crossbow, Caged Hystrix, Salvaged Trebuchaxe, Naylshotte, Ballistazooka, Troubadour's Lute

Infusions (8)

Abilities (10)

NameEffectCompatible Weapons
Solnir ShardConsume Resolve to launch a heavy round in a parabolic arc that bursts on impact to deal splash damageForgotten Crossbow, Naylshotte, Caged Hystrix
Confessor's KeepsakeConsume Resolve to charge your Sidearm, firing a powerful, devastating shotForgotten Crossbow, Naylshotte, Cursed Child, Ballistazooka
Fusillade StoneAt Resolve or higher, unleash a flurry of consecutive shotsNaylshotte, Forgotten Crossbow, Salvaged Trebuchaxe, Ballistazooka
Barrage StoneConsume Resolve to launch a heavy round that detonates above the target, scattering explosive projectiles belowNaylshotte, Forgotten Crossbow
Tarred FragmentConsume Resolve to fire multiple tethered projectiles, spinning at high speedSalvaged Trebuchaxe
Fulminant StoneConsume Resolve to fire a heavy-caliber round that triggers multiple explosions around the targetBallistazooka
Strange RemnantConsumes Resolve to unleash a stream of projectiles that chain between multiple targetsCaged Hystrix
Infested StoneConsumes Resolve to fire a clinging projectile that triggers a massive explosion after a brief delayBallistazooka
Summoning StoneConsume Resolve to summon the last slain foe to fight on your sideCursed Child
Hand of RockConsume Resolve to unleash a swarm of relentless homing projectilesTroubadour's Lute

See the Tarstones overview for the full roster in menu order, and for how slotting and Glimpse costs work.