Mortal Shell 2 Naylshotte


Naylshotte

Naylshotte
CategorySidearms
Base Damage7
Can be infused withBurn, Blood Curse
Ammo Capacity3
Max Stacks-

This Sidearm sacrifices range for pure firepower, dealing damage with multiple pellets at the same time. Because of this it can take advantage of effects that trigger on Critical Hit, such as the Rupturing Stone.

“Accursed arms birthed by a malevolent forge rumored to have a will of its own.”

Acquisition

  • Optional dungeon (well) (rewards Naylshotte) (Blackridge Hamlet). See the map.

Combat Stats

Can be infused with: Burn, Blood Curse (Status Effects).

Compatible Tarstones

13 Sidearm Tarstones can be equipped on Naylshotte. Stones with no weapon restriction appear on every weapon of this slot. See each Tarstone page for its full list.

Combat

TarstoneEffect
Blackblood StoneProjectiles explode mid-air and deal splash damage
Charged StoneYour Sidearm charges up faster
Corroded StoneProjectiles start dealing damage over time after hitting their target
Enfeebling StoneProjectiles inflict Fragile
Ironpiercer's StoneProjectiles pierce through enemies
Rupturing StoneProjectiles that strike critically deal Break Damage
Volatile FragmentEnemies dying by a ranged attack will explode dealing splash damage

Infusions

TarstoneEffect
Emberseed StoneConsume Resolve to infuse your Sidearm with Burn
Viletongue HedronConsume Resolve to infuse your Sidearm with Bloodcurse

Abilities

TarstoneEffect
Barrage StoneConsume Resolve to launch a heavy round that detonates above the target, scattering explosive projectiles below
Confessor's KeepsakeConsume Resolve to charge your Sidearm, firing a powerful, devastating shot
Fusillade StoneAt Resolve or higher, unleash a flurry of consecutive shots
Solnir ShardConsume Resolve to launch a heavy round in a parabolic arc that bursts on impact to deal splash damage

Forge Upgrades

You can upgrade weapons and sidearms at the Tarforge with Franz in Marrow Keep. Each upgrade raises the forge level by 1 and increases damage.

Feed Endless Core to the Tarforge to remove the +20 cap and keep upgrading through +25.

This weapon starts at +0. The first upgrade you pay for is +1.

Damage by Forge Level

Damage = base damage × forge multiplier. Multi-form weapons show each form separated by /. Ammo is how many shots a Shell can fire from 100 Resolve (floor of 100 / Resolve cost at that forge level).

Forge levels (+0 to +20)
Forge LevelMultiplierDamageResolve UseAmmo
+0 (starting)×17283
+1×1.057.3527.33
+2×1.0637.44226.63
+3×1.0767.53425.93
+4×1.0897.62625.23
+5×1.1037.71824.54
+6×1.1167.81123.84
+7×1.1297.90323.14
+8×1.1427.99522.44
+9×1.1558.08721.74
+10×1.1688.179214
+11×1.1828.27120.34
+12×1.1958.36319.65
+13×1.2088.45518.95
+14×1.2218.54718.25
+15×1.2348.63917.55
+16×1.2478.73216.85
+17×1.2618.82416.16
+18×1.2748.91615.46
+19×1.2879.00814.76
+20×1.39.1147

Upgrade Costs

Gold and material to reach each forge level (same ladder for weapons and sidearms). Materials: Ventrium +1 to +5, Laterite +6 to +10, Dorsalite +11 to +15, Thoracium +16 to +20, Ossinite +21 to +25.

Full cost table (+1 to +25)
Forge toGoldMaterial
+1100Ventrium × 1
+2300Ventrium × 3
+3500Ventrium × 6
+41000Ventrium × 9
+51250Ventrium × 12
+62000Laterite × 1
+72750Laterite × 3
+83500Laterite × 6
+94250Laterite × 9
+105000Laterite × 12
+115750Dorsalite × 1
+126500Dorsalite × 3
+137250Dorsalite × 6
+148000Dorsalite × 9
+158750Dorsalite × 12
+169500Thoracium × 1
+1710250Thoracium × 3
+1811000Thoracium × 6
+1911750Thoracium × 9
+2012500Thoracium × 12
+2113250Ossinite × 1
+2214000Ossinite × 3
+2314750Ossinite × 6
+2415500Ossinite × 9
+2516250Ossinite × 12