Sidearms are ranged tools that complement your melee weapon. Each has its own ammo pool drawn from Resolve, infusion options, and a Sidearm Tarstone slot. Some fire in a cone, some are fully automatic, and others trade shots for raw power.
Sidearms Overview
All Sidearms
Heavy and unwieldy, scholars argue if the weapon was ever used in battle or just executions in Muraden.
The contraption pierces the creature trapped inside, prompting a violent and often useful reaction.
Stranded between life and death, this child yearns to be held and will desperately protect its caretaker.
Traded to a merchant by a desperate addict, this crossbow is surprisingly well-calibrated.
Accursed arms birthed by a malevolent forge rumored to have a will of its own.
Surprisingly sophisticated for a device that utilizes axes as projectiles.
Carved bone and grafted metal reinforcements hint at this strange weapon's otherworldly origins.
A relic of a simpler time. Favored by wanderers, this lute soothes man and beast alike
Sidearms Comparison
| Name | Starting Forge | Base Damage | Fully Upgraded Damage | Ammo | Can be infused with | |
|---|---|---|---|---|---|---|
| Ballistazooka | +4 | 125 | 250 | 2 | Burn, Trauma | |
| Caged Hystrix | +3 | 8 | 10 | 40 | Poison and Curse (only on crit) | |
| Cursed Child | +4 | 15 | 30 | 5 | Blood Curse, Curse | |
| Forgotten Crossbow | +3 | 45 | 81 | 6 | Poison, Burn | |
| Naylshotte | +0 | 7 | 9.1 | 3 | Burn, Blood Curse | |
| Salvaged Trebuchaxe | +3 | 65 | 130 | 3 | Phantom, Lightning | |
| Triarch Repeater | +0 | 3 | 5.1 | 100 | Frost and Lightning (only on crit) | |
| Troubadour's Lute | +0 | 10 | 20 | 5 | Can't be infused |
Forge Upgrades
You can upgrade weapons and sidearms at the Tarforge with Franz in Marrow Keep. Each upgrade raises the forge level by 1 and increases damage.
Feed Endless Core to the Tarforge to remove the +20 cap and keep upgrading through +25.
Upgrade Costs
Gold and material to reach each forge level (same ladder for weapons and sidearms). Materials: Ventrium +1 to +5, Laterite +6 to +10, Dorsalite +11 to +15, Thoracium +16 to +20, Ossinite +21 to +25.
Full cost table (+1 to +25)
| Forge to | Gold | Material |
|---|---|---|
| +1 | 100 | Ventrium × 1 |
| +2 | 300 | Ventrium × 3 |
| +3 | 500 | Ventrium × 6 |
| +4 | 1000 | Ventrium × 9 |
| +5 | 1250 | Ventrium × 12 |
| +6 | 2000 | Laterite × 1 |
| +7 | 2750 | Laterite × 3 |
| +8 | 3500 | Laterite × 6 |
| +9 | 4250 | Laterite × 9 |
| +10 | 5000 | Laterite × 12 |
| +11 | 5750 | Dorsalite × 1 |
| +12 | 6500 | Dorsalite × 3 |
| +13 | 7250 | Dorsalite × 6 |
| +14 | 8000 | Dorsalite × 9 |
| +15 | 8750 | Dorsalite × 12 |
| +16 | 9500 | Thoracium × 1 |
| +17 | 10250 | Thoracium × 3 |
| +18 | 11000 | Thoracium × 6 |
| +19 | 11750 | Thoracium × 9 |
| +20 | 12500 | Thoracium × 12 |
| +21 | 13250 | Ossinite × 1 |
| +22 | 14000 | Ossinite × 3 |
| +23 | 14750 | Ossinite × 6 |
| +24 | 15500 | Ossinite × 9 |
| +25 | 16250 | Ossinite × 12 |