Troubadour's Lute
| Category | Sidearms | ||
|---|---|---|---|
| Base Damage | 10 | ||
| Can be infused with | Can't be infused | ||
| Ammo Capacity | 5 | ||
| Max Stacks | - | ||
A weapon that can shoot deadly rounds, but can also play music as well. Unlike other weapons it cannot be Infused with status effects, however it can use Hand of Rock, allowing it to shoot homing projectiles onto the target.
“A relic of a simpler time. Favored by wanderers, this lute soothes man and beast alike”
Acquisition
- Sidearm pickup (world find) (One-Legged Wolf Tavern). See the map.
Combat Stats
Can be infused with: Can't be infused (Status Effects).
Compatible Tarstones
5 Sidearm Tarstones can be equipped on Troubadour's Lute. Stones with no weapon restriction appear on every weapon of this slot. See each Tarstone page for its full list.
Combat
| Tarstone | Effect | |
|---|---|---|
| Enfeebling Stone | Projectiles inflict Fragile | |
| Rupturing Stone | Projectiles that strike critically deal Break Damage | |
| Shuddering Stone | Projectiles generate a Knockback shockwave on impact | |
| Volatile Fragment | Enemies dying by a ranged attack will explode dealing splash damage |
Abilities
| Tarstone | Effect | |
|---|---|---|
| Hand of Rock | Consume Resolve to unleash a swarm of relentless homing projectiles |
Forge Upgrades
You can upgrade weapons and sidearms at the Tarforge with Franz in Marrow Keep. Each upgrade raises the forge level by 1 and increases damage.
Feed Endless Core to the Tarforge to remove the +20 cap and keep upgrading through +25.
This weapon starts at +0. The first upgrade you pay for is +1.
Damage by Forge Level
Damage = base damage × forge multiplier. Multi-form weapons show each form separated by /. Ammo is how many shots a Shell can fire from 100 Resolve (floor of 100 / Resolve cost at that forge level).
Forge levels (+0 to +20)
| Forge Level | Multiplier | Damage | Resolve Use | Ammo |
|---|---|---|---|---|
| +0 (starting) | ×1 | 10 | 20 | 5 |
| +1 | ×1.05 | 10.5 | 19.3 | 5 |
| +2 | ×1.05 | 10.5 | 18.6 | 5 |
| +3 | ×1.1 | 11 | 17.9 | 5 |
| +4 | ×1.1 | 11 | 17.2 | 5 |
| +5 | ×1.1 | 11 | 16.5 | 6 |
| +6 | ×1.15 | 11.5 | 15.8 | 6 |
| +7 | ×1.2 | 12 | 15.1 | 6 |
| +8 | ×1.2 | 12 | 14.4 | 6 |
| +9 | ×1.3 | 13 | 13.7 | 7 |
| +10 | ×1.33 | 13.3 | 13 | 7 |
| +11 | ×1.45 | 14.5 | 12.3 | 8 |
| +12 | ×1.6 | 16 | 11.6 | 8 |
| +13 | ×1.65 | 16.5 | 10.9 | 9 |
| +14 | ×1.7 | 17 | 10.2 | 9 |
| +15 | ×1.75 | 17.5 | 9.5 | 10 |
| +16 | ×1.8 | 18 | 8.8 | 11 |
| +17 | ×1.85 | 18.5 | 8.1 | 12 |
| +18 | ×1.9 | 19 | 7.4 | 13 |
| +19 | ×1.95 | 19.5 | 6.7 | 14 |
| +20 | ×2 | 20 | 6 | 16 |
Upgrade Costs
Gold and material to reach each forge level (same ladder for weapons and sidearms). Materials: Ventrium +1 to +5, Laterite +6 to +10, Dorsalite +11 to +15, Thoracium +16 to +20, Ossinite +21 to +25.
Full cost table (+1 to +25)
| Forge to | Gold | Material |
|---|---|---|
| +1 | 100 | Ventrium × 1 |
| +2 | 300 | Ventrium × 3 |
| +3 | 500 | Ventrium × 6 |
| +4 | 1000 | Ventrium × 9 |
| +5 | 1250 | Ventrium × 12 |
| +6 | 2000 | Laterite × 1 |
| +7 | 2750 | Laterite × 3 |
| +8 | 3500 | Laterite × 6 |
| +9 | 4250 | Laterite × 9 |
| +10 | 5000 | Laterite × 12 |
| +11 | 5750 | Dorsalite × 1 |
| +12 | 6500 | Dorsalite × 3 |
| +13 | 7250 | Dorsalite × 6 |
| +14 | 8000 | Dorsalite × 9 |
| +15 | 8750 | Dorsalite × 12 |
| +16 | 9500 | Thoracium × 1 |
| +17 | 10250 | Thoracium × 3 |
| +18 | 11000 | Thoracium × 6 |
| +19 | 11750 | Thoracium × 9 |
| +20 | 12500 | Thoracium × 12 |
| +21 | 13250 | Ossinite × 1 |
| +22 | 14000 | Ossinite × 3 |
| +23 | 14750 | Ossinite × 6 |
| +24 | 15500 | Ossinite × 9 |
| +25 | 16250 | Ossinite × 12 |