Mortal Shell 2 Troubadour's Lute


Troubadour's Lute

Troubadour's Lute
CategorySidearms
Base Damage10
Can be infused withCan't be infused
Ammo Capacity5
Max Stacks-

A weapon that can shoot deadly rounds, but can also play music as well. Unlike other weapons it cannot be Infused with status effects, however it can use Hand of Rock, allowing it to shoot homing projectiles onto the target.

“A relic of a simpler time. Favored by wanderers, this lute soothes man and beast alike”

Acquisition

  • Sidearm pickup (world find) (One-Legged Wolf Tavern). See the map.

Combat Stats

Can be infused with: Can't be infused (Status Effects).

Compatible Tarstones

5 Sidearm Tarstones can be equipped on Troubadour's Lute. Stones with no weapon restriction appear on every weapon of this slot. See each Tarstone page for its full list.

Combat

TarstoneEffect
Enfeebling StoneProjectiles inflict Fragile
Rupturing StoneProjectiles that strike critically deal Break Damage
Shuddering StoneProjectiles generate a Knockback shockwave on impact
Volatile FragmentEnemies dying by a ranged attack will explode dealing splash damage

Abilities

TarstoneEffect
Hand of RockConsume Resolve to unleash a swarm of relentless homing projectiles

Forge Upgrades

You can upgrade weapons and sidearms at the Tarforge with Franz in Marrow Keep. Each upgrade raises the forge level by 1 and increases damage.

Feed Endless Core to the Tarforge to remove the +20 cap and keep upgrading through +25.

This weapon starts at +0. The first upgrade you pay for is +1.

Damage by Forge Level

Damage = base damage × forge multiplier. Multi-form weapons show each form separated by /. Ammo is how many shots a Shell can fire from 100 Resolve (floor of 100 / Resolve cost at that forge level).

Forge levels (+0 to +20)
Forge LevelMultiplierDamageResolve UseAmmo
+0 (starting)×110205
+1×1.0510.519.35
+2×1.0510.518.65
+3×1.11117.95
+4×1.11117.25
+5×1.11116.56
+6×1.1511.515.86
+7×1.21215.16
+8×1.21214.46
+9×1.31313.77
+10×1.3313.3137
+11×1.4514.512.38
+12×1.61611.68
+13×1.6516.510.99
+14×1.71710.29
+15×1.7517.59.510
+16×1.8188.811
+17×1.8518.58.112
+18×1.9197.413
+19×1.9519.56.714
+20×220616

Upgrade Costs

Gold and material to reach each forge level (same ladder for weapons and sidearms). Materials: Ventrium +1 to +5, Laterite +6 to +10, Dorsalite +11 to +15, Thoracium +16 to +20, Ossinite +21 to +25.

Full cost table (+1 to +25)
Forge toGoldMaterial
+1100Ventrium × 1
+2300Ventrium × 3
+3500Ventrium × 6
+41000Ventrium × 9
+51250Ventrium × 12
+62000Laterite × 1
+72750Laterite × 3
+83500Laterite × 6
+94250Laterite × 9
+105000Laterite × 12
+115750Dorsalite × 1
+126500Dorsalite × 3
+137250Dorsalite × 6
+148000Dorsalite × 9
+158750Dorsalite × 12
+169500Thoracium × 1
+1710250Thoracium × 3
+1811000Thoracium × 6
+1911750Thoracium × 9
+2012500Thoracium × 12
+2113250Ossinite × 1
+2214000Ossinite × 3
+2314750Ossinite × 6
+2415500Ossinite × 9
+2516250Ossinite × 12