Cursed Child
| Category | Sidearms | ||
|---|---|---|---|
| Base Damage | 15 | ||
| Can be infused with | Blood Curse, Curse | ||
| Ammo Capacity | 5 | ||
| Starting Forge Level | +4 | ||
| Max Stacks | - | ||
This Sidearm shoots a wave in a cone in front of you, hitting every target in that frontal cone. It has surprisingly long range, though not as long as some other Sidearms. Best used on groups of enemies, especially if you are lacking an AoE attack of some kind.
“Stranded between life and death, this child yearns to be held and will desperately protect its caretaker.”
Acquisition
- Inside Revered Beacon (Sester's Refuge). See the map.
Combat Stats
Can be infused with: Blood Curse, Curse (Status Effects).
Compatible Tarstones
7 Sidearm Tarstones can be equipped on Cursed Child. Stones with no weapon restriction appear on every weapon of this slot. See each Tarstone page for its full list.
Combat
| Tarstone | Effect | |
|---|---|---|
| Charged Stone | Your Sidearm charges up faster | |
| Enfeebling Stone | Projectiles inflict Fragile | |
| Rupturing Stone | Projectiles that strike critically deal Break Damage |
Infusions
| Tarstone | Effect | |
|---|---|---|
| Accursed Stone | Consume Resolve to infuse your Sidearm with Curse | |
| Viletongue Hedron | Consume Resolve to infuse your Sidearm with Bloodcurse |
Abilities
| Tarstone | Effect | |
|---|---|---|
| Confessor's Keepsake | Consume Resolve to charge your Sidearm, firing a powerful, devastating shot | |
| Summoning Stone | Consume Resolve to summon the last slain foe to fight on your side |
Forge Upgrades
You can upgrade weapons and sidearms at the Tarforge with Franz in Marrow Keep. Each upgrade raises the forge level by 1 and increases damage.
Feed Endless Core to the Tarforge to remove the +20 cap and keep upgrading through +25.
This weapon starts at +4 when you find it. The first upgrade you pay for is +5.
Damage by Forge Level
Damage = base damage × forge multiplier. Multi-form weapons show each form separated by /. Ammo is how many shots a Shell can fire from 100 Resolve (floor of 100 / Resolve cost at that forge level).
Forge levels (+0 to +20)
| Forge Level | Multiplier | Damage | Resolve Use | Ammo |
|---|---|---|---|---|
| +0 (base) | ×1 | 15 | 20 | 5 |
| +1 | ×1.05 | 15.75 | 19.3 | 5 |
| +2 | ×1.05 | 15.75 | 18.6 | 5 |
| +3 | ×1.1 | 16.5 | 17.9 | 5 |
| +4 (starting) | ×1.1 | 16.5 | 17.2 | 5 |
| +5 | ×1.1 | 16.5 | 16.5 | 6 |
| +6 | ×1.15 | 17.25 | 15.8 | 6 |
| +7 | ×1.2 | 18 | 15.1 | 6 |
| +8 | ×1.2 | 18 | 14.4 | 6 |
| +9 | ×1.3 | 19.5 | 13.7 | 7 |
| +10 | ×1.33 | 19.95 | 13 | 7 |
| +11 | ×1.45 | 21.75 | 12.3 | 8 |
| +12 | ×1.6 | 24 | 11.6 | 8 |
| +13 | ×1.65 | 24.75 | 10.9 | 9 |
| +14 | ×1.7 | 25.5 | 10.2 | 9 |
| +15 | ×1.75 | 26.25 | 9.5 | 10 |
| +16 | ×1.8 | 27 | 8.8 | 11 |
| +17 | ×1.85 | 27.75 | 8.1 | 12 |
| +18 | ×1.9 | 28.5 | 7.4 | 13 |
| +19 | ×1.95 | 29.25 | 6.7 | 14 |
| +20 | ×2 | 30 | 6 | 16 |
Upgrade Costs
Gold and material to reach each forge level (same ladder for weapons and sidearms). Materials: Ventrium +1 to +5, Laterite +6 to +10, Dorsalite +11 to +15, Thoracium +16 to +20, Ossinite +21 to +25.
Full cost table (+1 to +25)
| Forge to | Gold | Material |
|---|---|---|
| +1 | 100 | Ventrium × 1 |
| +2 | 300 | Ventrium × 3 |
| +3 | 500 | Ventrium × 6 |
| +4 | 1000 | Ventrium × 9 |
| +5 | 1250 | Ventrium × 12 |
| +6 | 2000 | Laterite × 1 |
| +7 | 2750 | Laterite × 3 |
| +8 | 3500 | Laterite × 6 |
| +9 | 4250 | Laterite × 9 |
| +10 | 5000 | Laterite × 12 |
| +11 | 5750 | Dorsalite × 1 |
| +12 | 6500 | Dorsalite × 3 |
| +13 | 7250 | Dorsalite × 6 |
| +14 | 8000 | Dorsalite × 9 |
| +15 | 8750 | Dorsalite × 12 |
| +16 | 9500 | Thoracium × 1 |
| +17 | 10250 | Thoracium × 3 |
| +18 | 11000 | Thoracium × 6 |
| +19 | 11750 | Thoracium × 9 |
| +20 | 12500 | Thoracium × 12 |
| +21 | 13250 | Ossinite × 1 |
| +22 | 14000 | Ossinite × 3 |
| +23 | 14750 | Ossinite × 6 |
| +24 | 15500 | Ossinite × 9 |
| +25 | 16250 | Ossinite × 12 |