Mortal Shell 2 Forgotten Crossbow


Forgotten Crossbow

Forgotten Crossbow
CategorySidearms
Base Damage45
Can be infused withPoison, Burn
Ammo Capacity6
Starting Forge Level+3
Max Stacks-

The Forgotten Crossbow deals decent per shot damage at range, and can be modified to shoot multiple projectiles at once. It's great for dealing damage or stacking Poison or Burn on the target, depending on which Infusion you choose.

“Traded to a merchant by a desperate addict, this crossbow is surprisingly well-calibrated.”

Acquisition

  • Inside Flooded Village (Blackridge Cliffs). See the map.

Combat Stats

Can be infused with: Poison, Burn (Status Effects).

Compatible Tarstones

17 Sidearm Tarstones can be equipped on Forgotten Crossbow. Stones with no weapon restriction appear on every weapon of this slot. See each Tarstone page for its full list.

Combat

TarstoneEffect
Charged StoneYour Sidearm charges up faster
Corroded StoneProjectiles start dealing damage over time after hitting their target
Enfeebling StoneProjectiles inflict Fragile
Ironpiercer's StoneProjectiles pierce through enemies
Myriad StoneYour Sidearm fires multiple projectiles in an arc without consuming additional Resolve
Pulse StoneProjectiles generate a shockwave on impact that pulls enemies in
Rupturing StoneProjectiles that strike critically deal Break Damage
Shuddering StoneProjectiles generate a Knockback shockwave on impact
Splitting StoneYour Sidearm fires multiple projectiles without consuming additional Resolve
Unstable StoneHitting the same enemy times triggers an explosion that deals splash damage
Volatile FragmentEnemies dying by a ranged attack will explode dealing splash damage

Infusions

TarstoneEffect
Emberseed StoneConsume Resolve to infuse your Sidearm with Burn
Hag StoneConsume Resolve to infuse your Sidearm with Poison

Abilities

TarstoneEffect
Barrage StoneConsume Resolve to launch a heavy round that detonates above the target, scattering explosive projectiles below
Confessor's KeepsakeConsume Resolve to charge your Sidearm, firing a powerful, devastating shot
Fusillade StoneAt Resolve or higher, unleash a flurry of consecutive shots
Solnir ShardConsume Resolve to launch a heavy round in a parabolic arc that bursts on impact to deal splash damage

Forge Upgrades

You can upgrade weapons and sidearms at the Tarforge with Franz in Marrow Keep. Each upgrade raises the forge level by 1 and increases damage.

Feed Endless Core to the Tarforge to remove the +20 cap and keep upgrading through +25.

This weapon starts at +3 when you find it. The first upgrade you pay for is +4.

Damage by Forge Level

Damage = base damage × forge multiplier. Multi-form weapons show each form separated by /. Ammo is how many shots a Shell can fire from 100 Resolve (floor of 100 / Resolve cost at that forge level).

Forge levels (+0 to +20)
Forge LevelMultiplierDamageResolve UseAmmo
+0 (base)×145175
+1×1.0446.816.4056
+2×1.0848.615.816
+3 (starting)×1.1250.415.2156
+4×1.1652.214.626
+5×1.25414.0257
+6×1.2455.813.437
+7×1.2857.612.8357
+8×1.3259.412.248
+9×1.3661.211.6458
+10×1.46311.059
+11×1.4464.810.4559
+12×1.4866.69.8610
+13×1.5268.49.26510
+14×1.5670.28.6711
+15×1.6728.07512
+16×1.6473.87.4813
+17×1.6875.66.88514
+18×1.7277.46.2915
+19×1.7679.25.69517
+20×1.8815.119

Upgrade Costs

Gold and material to reach each forge level (same ladder for weapons and sidearms). Materials: Ventrium +1 to +5, Laterite +6 to +10, Dorsalite +11 to +15, Thoracium +16 to +20, Ossinite +21 to +25.

Full cost table (+1 to +25)
Forge toGoldMaterial
+1100Ventrium × 1
+2300Ventrium × 3
+3500Ventrium × 6
+41000Ventrium × 9
+51250Ventrium × 12
+62000Laterite × 1
+72750Laterite × 3
+83500Laterite × 6
+94250Laterite × 9
+105000Laterite × 12
+115750Dorsalite × 1
+126500Dorsalite × 3
+137250Dorsalite × 6
+148000Dorsalite × 9
+158750Dorsalite × 12
+169500Thoracium × 1
+1710250Thoracium × 3
+1811000Thoracium × 6
+1911750Thoracium × 9
+2012500Thoracium × 12
+2113250Ossinite × 1
+2214000Ossinite × 3
+2314750Ossinite × 6
+2415500Ossinite × 9
+2516250Ossinite × 12