Triarch Repeater
This weapon sacrifices damage for quantity, holding a clip of 100 rounds by default, increasing with upgrades. It's the only weapon that can inflict Frozen on enemies, making it the ideal choice for Eredrim who benefits greatly from this status effect.
“Carved bone and grafted metal reinforcements hint at this strange weapon's otherworldly origins.”
Acquisition
- Inside Blackwell Cavern (Castigator's Keep). See the map.
Combat Stats
Can be infused with: Frost and Lightning (only on crit) (Status Effects).
Compatible Tarstones
5 Sidearm Tarstones can be equipped on Triarch Repeater. Stones with no weapon restriction appear on every weapon of this slot. See each Tarstone page for its full list.
Combat
| Tarstone | Effect | |
|---|---|---|
| Enfeebling Stone | Projectiles inflict Fragile | |
| Rupturing Stone | Projectiles that strike critically deal Break Damage | |
| Unstable Stone | Hitting the same enemy times triggers an explosion that deals splash damage |
Infusions
| Tarstone | Effect | |
|---|---|---|
| Frostshard Stone | Consume Resolve to infuse your Sidearm with Frost | |
| Voltaic Amber | Consume Resolve to infuse your Sidearm with Lightning |
Forge Upgrades
You can upgrade weapons and sidearms at the Tarforge with Franz in Marrow Keep. Each upgrade raises the forge level by 1 and increases damage.
Feed Endless Core to the Tarforge to remove the +20 cap and keep upgrading through +25.
This weapon starts at +0. The first upgrade you pay for is +1.
Damage by Forge Level
Damage = base damage × forge multiplier. Multi-form weapons show each form separated by /. Ammo is how many shots a Shell can fire from 100 Resolve (floor of 100 / Resolve cost at that forge level).
Forge levels (+0 to +20)
| Forge Level | Multiplier | Damage | Resolve Use | Ammo |
|---|---|---|---|---|
| +0 (starting) | ×1 | 3 | 1 | 100 |
| +1 | ×1 | 3 | 0.993 | 100 |
| +2 | ×1 | 3 | 0.985 | 101 |
| +3 | ×1 | 3 | 0.978 | 102 |
| +4 | ×1 | 3 | 0.97 | 103 |
| +5 | ×1 | 3 | 0.963 | 103 |
| +6 | ×1 | 3 | 0.955 | 104 |
| +7 | ×1 | 3 | 0.948 | 105 |
| +8 | ×1 | 3 | 0.94 | 106 |
| +9 | ×1 | 3 | 0.932 | 107 |
| +10 | ×1.4 | 4.2 | 0.925 | 108 |
| +11 | ×1.4 | 4.2 | 0.917 | 108 |
| +12 | ×1.4 | 4.2 | 0.91 | 109 |
| +13 | ×1.4 | 4.2 | 0.902 | 110 |
| +14 | ×1.4 | 4.2 | 0.895 | 111 |
| +15 | ×1.4 | 4.2 | 0.887 | 112 |
| +16 | ×1.4 | 4.2 | 0.88 | 113 |
| +17 | ×1.4 | 4.2 | 0.873 | 114 |
| +18 | ×1.4 | 4.2 | 0.865 | 115 |
| +19 | ×1.4 | 4.2 | 0.857 | 116 |
| +20 | ×1.7 | 5.1 | 0.85 | 117 |
Upgrade Costs
Gold and material to reach each forge level (same ladder for weapons and sidearms). Materials: Ventrium +1 to +5, Laterite +6 to +10, Dorsalite +11 to +15, Thoracium +16 to +20, Ossinite +21 to +25.
Full cost table (+1 to +25)
| Forge to | Gold | Material |
|---|---|---|
| +1 | 100 | Ventrium × 1 |
| +2 | 300 | Ventrium × 3 |
| +3 | 500 | Ventrium × 6 |
| +4 | 1000 | Ventrium × 9 |
| +5 | 1250 | Ventrium × 12 |
| +6 | 2000 | Laterite × 1 |
| +7 | 2750 | Laterite × 3 |
| +8 | 3500 | Laterite × 6 |
| +9 | 4250 | Laterite × 9 |
| +10 | 5000 | Laterite × 12 |
| +11 | 5750 | Dorsalite × 1 |
| +12 | 6500 | Dorsalite × 3 |
| +13 | 7250 | Dorsalite × 6 |
| +14 | 8000 | Dorsalite × 9 |
| +15 | 8750 | Dorsalite × 12 |
| +16 | 9500 | Thoracium × 1 |
| +17 | 10250 | Thoracium × 3 |
| +18 | 11000 | Thoracium × 6 |
| +19 | 11750 | Thoracium × 9 |
| +20 | 12500 | Thoracium × 12 |
| +21 | 13250 | Ossinite × 1 |
| +22 | 14000 | Ossinite × 3 |
| +23 | 14750 | Ossinite × 6 |
| +24 | 15500 | Ossinite × 9 |
| +25 | 16250 | Ossinite × 12 |