Mortal Shell 2 Clockwork Scythe


Clockwork Scythe

Clockwork Scythe
CategoryMelee Weapons
Base Damage42
Can be infused withBlood Curse, Lightning
Starting Forge Level+6
Max Stacks-

The Clockwork Scythe has decent range, but does not attack very quickly. Its claim to fame is its chainsaw like effect which can be accessed by slotting either the Scholar's Wormstone or Clockwork Shardstone.

“The ambitious instrument of a madman or a genius, perhaps he was in fact both.”

Acquisition

  • Inside Chamber of Becoming (The Silent Steps). See the map.

Combat Stats

Can be infused with: Blood Curse, Lightning (Status Effects). Higher Shell Revive Efficiency means faster progress toward reviving a reclaimable Shell mid-fight when you land hits with this weapon.

Base DamageShell Revive Efficiency
427

Compatible Tarstones

14 Melee Tarstones can be equipped on Clockwork Scythe. Stones with no weapon restriction appear on every weapon of this slot. See each Tarstone page for its full list.

Combat

TarstoneEffect
Clerik's StoneGrants access to a special Heavy Combo Finisher
Grudge StoneYour Weapon deals a guaranteed Critical Hit
Parasitic StoneSlaying foes grants the stone Leech stacks.
Stillblade's StoneGrants access to a special Light Combo Finisher
Thief's StoneStriking foes grants you Warp
Tyrant's StoneGrants access to a special Heavy Combo Finisher
Wounding StoneMelee attacks inflict Perforation
Zealot's StoneGrants access to a special Light Combo Finisher

Infusions

TarstoneEffect
Arbiter's PrizeConsume Resolve to infuse your Weapon with Bloodcurse
Voltaic CrownConsume Resolve to infuse your Weapon with Lightning

Abilities

TarstoneEffect
Acolyte's StoneConsume Resolve to perform a Charged Light Attack
Clockwork ShardstoneConsume Resolve over time to hold your weapon before you with its chainsaw spinning at full speed
Scholar's WormstoneConsume Resolve over time to set the chainsaw in motion, augmenting your every attack
Unwieldy StoneConsume Resolve to perform a Charged Heavy Attack

Forge Upgrades

You can upgrade weapons and sidearms at the Tarforge with Franz in Marrow Keep. Each upgrade raises the forge level by 1 and increases damage.

Feed Endless Core to the Tarforge to remove the +20 cap and keep upgrading through +25.

This weapon starts at +6 when you find it. The first upgrade you pay for is +7.

Damage by Forge Level

Damage = base damage × forge multiplier. Multi-form weapons show each form separated by /.

Forge levels (+0 to +20)
Forge LevelMultiplierDamageShell Revive Eff.
+0 (base)×1427
+1×1.0544.17.35
+2×1.146.27.7
+3×1.1548.38.05
+4×1.250.48.4
+5×1.2552.58.75
+6 (starting)×1.354.69.1
+7×1.3556.79.45
+8×1.458.89.8
+9×1.4560.910.15
+10×1.56310.5
+11×1.5565.110.85
+12×1.667.211.2
+13×1.6569.311.55
+14×1.771.411.9
+15×1.7573.512.25
+16×1.875.612.6
+17×1.8577.712.95
+18×1.979.813.3
+19×1.9581.913.65
+20×28414

Upgrade Costs

Gold and material to reach each forge level (same ladder for weapons and sidearms). Materials: Ventrium +1 to +5, Laterite +6 to +10, Dorsalite +11 to +15, Thoracium +16 to +20, Ossinite +21 to +25.

Full cost table (+1 to +25)
Forge toGoldMaterial
+1100Ventrium × 1
+2300Ventrium × 3
+3500Ventrium × 6
+41000Ventrium × 9
+51250Ventrium × 12
+62000Laterite × 1
+72750Laterite × 3
+83500Laterite × 6
+94250Laterite × 9
+105000Laterite × 12
+115750Dorsalite × 1
+126500Dorsalite × 3
+137250Dorsalite × 6
+148000Dorsalite × 9
+158750Dorsalite × 12
+169500Thoracium × 1
+1710250Thoracium × 3
+1811000Thoracium × 6
+1911750Thoracium × 9
+2012500Thoracium × 12
+2113250Ossinite × 1
+2214000Ossinite × 3
+2314750Ossinite × 6
+2415500Ossinite × 9
+2516250Ossinite × 12