Mortal Shell 2 Axatana


Axatana

Axatana
CategoryMelee Weapons
Base Damage35 (Axe) / 25 (Katana)
Can be infused withLightning, Stasis
Starting Forge Level+5
Max Stacks-

The Axatana has very fast attacks, and is one of two weapons that can make use of the Duality Stone, allowing it to strike twice with each attack in a Light Attack Combo.

“Forged by an unrepentant smith, this exquisite weapon once bore the name “Dream Thresher.””

Acquisition

  • World pickup (Forgotten Tower). See the map.

Combat Stats

This weapon has 2 distinct combat forms. Can be infused with: Lightning, Stasis (Status Effects). Higher Shell Revive Efficiency means faster progress toward reviving a reclaimable Shell mid-fight when you land hits with this weapon.

FormBase DamageShell Revive Efficiency
Axatana Axe3510
Axatana Katana2515

Compatible Tarstones

11 Melee Tarstones can be equipped on Axatana. Stones with no weapon restriction appear on every weapon of this slot. See each Tarstone page for its full list.

Combat

TarstoneEffect
Duality StoneYour Weapon light attack combo strikes twice
Grudge StoneYour Weapon deals a guaranteed Critical Hit
Parasitic StoneSlaying foes grants the stone Leech stacks.
Thief's StoneStriking foes grants you Warp
Wounding StoneMelee attacks inflict Perforation

Infusions

TarstoneEffect
Torpor StoneConsume Resolve to infuse your Weapon with Stasis
Voltaic CrownConsume Resolve to infuse your Weapon with Lightning

Abilities

TarstoneEffect
Acolyte's StoneConsume Resolve to perform a Charged Light Attack
Hexapod CoreConsume Resolve to carve through enemies with a rapid succession of strikes
Shrike StoneConsume Resolve to leap high and plunge your Weapon into the ground ahead
Unwieldy StoneConsume Resolve to perform a Charged Heavy Attack

Forge Upgrades

You can upgrade weapons and sidearms at the Tarforge with Franz in Marrow Keep. Each upgrade raises the forge level by 1 and increases damage.

Feed Endless Core to the Tarforge to remove the +20 cap and keep upgrading through +25.

This weapon starts at +5 when you find it. The first upgrade you pay for is +6.

Damage by Forge Level

Damage = base damage × forge multiplier. Multi-form weapons show each form separated by /.

Forge levels (+0 to +20)
Forge LevelMultiplierDamageShell Revive Eff.
+0 (base)×135 / 2510 / 15
+1×1.0536.75 / 26.2510.5 / 15.75
+2×1.138.5 / 27.511 / 16.5
+3×1.1540.25 / 28.7511.5 / 17.25
+4×1.242 / 3012 / 18
+5 (starting)×1.2543.75 / 31.2512.5 / 18.75
+6×1.345.5 / 32.513 / 19.5
+7×1.3547.25 / 33.7513.5 / 20.25
+8×1.449 / 3514 / 21
+9×1.4550.75 / 36.2514.5 / 21.75
+10×1.552.5 / 37.515 / 22.5
+11×1.5554.25 / 38.7515.5 / 23.25
+12×1.656 / 4016 / 24
+13×1.6557.75 / 41.2516.5 / 24.75
+14×1.759.5 / 42.517 / 25.5
+15×1.7561.25 / 43.7517.5 / 26.25
+16×1.863 / 4518 / 27
+17×1.8564.75 / 46.2518.5 / 27.75
+18×1.966.5 / 47.519 / 28.5
+19×1.9568.25 / 48.7519.5 / 29.25
+20×270 / 5020 / 30

Upgrade Costs

Gold and material to reach each forge level (same ladder for weapons and sidearms). Materials: Ventrium +1 to +5, Laterite +6 to +10, Dorsalite +11 to +15, Thoracium +16 to +20, Ossinite +21 to +25.

Full cost table (+1 to +25)
Forge toGoldMaterial
+1100Ventrium × 1
+2300Ventrium × 3
+3500Ventrium × 6
+41000Ventrium × 9
+51250Ventrium × 12
+62000Laterite × 1
+72750Laterite × 3
+83500Laterite × 6
+94250Laterite × 9
+105000Laterite × 12
+115750Dorsalite × 1
+126500Dorsalite × 3
+137250Dorsalite × 6
+148000Dorsalite × 9
+158750Dorsalite × 12
+169500Thoracium × 1
+1710250Thoracium × 3
+1811000Thoracium × 6
+1911750Thoracium × 9
+2012500Thoracium × 12
+2113250Ossinite × 1
+2214000Ossinite × 3
+2314750Ossinite × 6
+2415500Ossinite × 9
+2516250Ossinite × 12