Mortal Shell 2 Great Martyr's Blade


Great Martyr's Blade

Great Martyr's Blade
CategoryMelee Weapons
Base Damage38
Can be infused withLightning, Frost
Starting Forge Level+4
Max Stacks-

While attacking much slower than some melee weapons, it has exceptional reach and Stagger Damage, allowing you to interrupt enemies easily. It is also the only melee weapon that can be infused with Frost.

“The devout weapon of the First Martyr Tarsus, reforged after his final sacrifice.”

Acquisition

  • Inside Martyr's Prison (Citadel of Penance). See the map.

Combat Stats

Can be infused with: Lightning, Frost (Status Effects). Higher Shell Revive Efficiency means faster progress toward reviving a reclaimable Shell mid-fight when you land hits with this weapon.

Base DamageShell Revive Efficiency
387

Compatible Tarstones

13 Melee Tarstones can be equipped on Great Martyr's Blade. Stones with no weapon restriction appear on every weapon of this slot. See each Tarstone page for its full list.

Combat

TarstoneEffect
Clerik's StoneGrants access to a special Heavy Combo Finisher
Grudge StoneYour Weapon deals a guaranteed Critical Hit
Parasitic StoneSlaying foes grants the stone Leech stacks.
Stillblade's StoneGrants access to a special Light Combo Finisher
Thief's StoneStriking foes grants you Warp
Tyrant's StoneGrants access to a special Heavy Combo Finisher
Wounding StoneMelee attacks inflict Perforation
Zealot's StoneGrants access to a special Light Combo Finisher

Infusions

TarstoneEffect
Voltaic CrownConsume Resolve to infuse your Weapon with Lightning
Warden's StoneConsume Resolve to infuse your Weapon with Frost

Abilities

TarstoneEffect
Acolyte's StoneConsume Resolve to perform a Charged Light Attack
Captive's ScabstoneConsume Resolve to swing your weapon in a violent arc, striking down all who stand close
Unwieldy StoneConsume Resolve to perform a Charged Heavy Attack

Forge Upgrades

You can upgrade weapons and sidearms at the Tarforge with Franz in Marrow Keep. Each upgrade raises the forge level by 1 and increases damage.

Feed Endless Core to the Tarforge to remove the +20 cap and keep upgrading through +25.

This weapon starts at +4 when you find it. The first upgrade you pay for is +5.

Damage by Forge Level

Damage = base damage × forge multiplier. Multi-form weapons show each form separated by /.

Forge levels (+0 to +20)
Forge LevelMultiplierDamageShell Revive Eff.
+0 (base)×1387
+1×1.0539.97.35
+2×1.141.87.7
+3×1.1543.78.05
+4 (starting)×1.245.68.4
+5×1.2547.58.75
+6×1.349.49.1
+7×1.3551.39.45
+8×1.453.29.8
+9×1.4555.110.15
+10×1.55710.5
+11×1.5558.910.85
+12×1.660.811.2
+13×1.6562.711.55
+14×1.764.611.9
+15×1.7566.512.25
+16×1.868.412.6
+17×1.8570.312.95
+18×1.972.213.3
+19×1.9574.113.65
+20×27614

Upgrade Costs

Gold and material to reach each forge level (same ladder for weapons and sidearms). Materials: Ventrium +1 to +5, Laterite +6 to +10, Dorsalite +11 to +15, Thoracium +16 to +20, Ossinite +21 to +25.

Full cost table (+1 to +25)
Forge toGoldMaterial
+1100Ventrium × 1
+2300Ventrium × 3
+3500Ventrium × 6
+41000Ventrium × 9
+51250Ventrium × 12
+62000Laterite × 1
+72750Laterite × 3
+83500Laterite × 6
+94250Laterite × 9
+105000Laterite × 12
+115750Dorsalite × 1
+126500Dorsalite × 3
+137250Dorsalite × 6
+148000Dorsalite × 9
+158750Dorsalite × 12
+169500Thoracium × 1
+1710250Thoracium × 3
+1811000Thoracium × 6
+1911750Thoracium × 9
+2012500Thoracium × 12
+2113250Ossinite × 1
+2214000Ossinite × 3
+2314750Ossinite × 6
+2415500Ossinite × 9
+2516250Ossinite × 12