Faithful Doubles
| Type | Active | ||
|---|---|---|---|
| Shell | Genessa | ||
Faithful Doubles is an ability granted by Genessa in Mortal Shell 2.
Genessa summons Faithful Doubles which perform a Weapon attack and then vanish.
Improved by
Shell Ability nodes on Genessa that improve this ability:
Affinity
Each level improves Faithful Doubles
Shell Point cost: 1 / 2 / 3 / 4
| Level | Effect |
|---|---|
| Level 1 | Faithful Doubles deal 130% damage |
| Level 2 | Faithful Doubles attack 2 times before vanishing |
| Level 3 | Faithful Doubles deal 160% damage |
| Level 4 | Faithful Doubles attack 3 times before vanishing |
Distraction
Each level improves Faithful Doubles
Shell Point cost: 1 / 2 / 3
| Level | Effect |
|---|---|
| Level 1 | Faithful Doubles have 50% chance to be attacked by enemies |
| Level 2 | Faithful Doubles have 80% chance to be attacked by enemies |
| Level 3 | Faithful Doubles struck by enemies burst into a shockwave that inflicts 15 Stasis stacks |
Communion
Each level improves Stray Doubles
Shell Point cost: 1 / 2 / 3 / 4
| Level | Effect |
|---|---|
| Level 1 | Stray Doubles deal 150% melee damage |
| Level 2 | Stray Doubles deal 200% melee damage |
| Level 3 | Stray Doubles deal 150% ranged damage |
| Level 4 | Stray Doubles deal 200% ranged damage |
Alteration
Sester Genessa is no more and becomes Stray by default
Shell Point cost: 1 / 2 / 3
| Level | Effect |
|---|---|
| Level 1 | Duration of Stray Doubles increased by 3s |
| Level 2 | Duration of Stray Doubles increased by 5s |
| Level 3 | Duration of Stray Doubles increased by 8s |
Impetus
Each level improves Faithful Doubles
Shell Point cost: 1 / 2 / 3
| Level | Effect |
|---|---|
| Level 1 | Faithful Doubles have 15% chance to perform any equipped Weapon Ability |
| Level 2 | Faithful Doubles have 20% chance to perform any equipped Weapon Ability |
| Level 3 | Faithful Doubles have 22% chance to perform any equipped Weapon Ability |
Causality
Each level improves Stray Doubles
Shell Point cost: 1 / 2 / 3 / 4
| Level | Effect |
|---|---|
| Level 1 | Melee Stray Doubles have 25% chance to apply any equipped Weapon Infusion |
| Level 2 | Ranged Stray Doubles have 25% chance to apply any equipped Sidearm Infusion |
| Level 3 | Melee Stray Doubles have 35% chance to apply any equipped Weapon Infusion |
| Level 4 | Ranged Stray Doubles have 35% chance to apply any equipped Sidearm Infusion |