Mortal Shell 2 Genessa


Genessa

Genessa
EpithetThe Wayward
Max Shell Health70
Max Resolve100
Bleed Res.5
Frost Res.4
Shock Res.6
Curse Res.9

Genessa may very well be the last Shell you discover, located inside a boss encounter northwest of the Abbey Entrance Beacon.

She is tied for the lowest HP of all Shells, with Smert, and can summon Faithful Doubles that attack and deal damage to her targets.

She also doesn't become Severed from the Harbinger if her health is depleted, instead becoming Stray. While Stray she will have a copy of herself double her attacks and movements, making for a high risk high reward style of play.

“Nothing is so broken it can’t be made whole again.”

Acquisition

  • Shell recruitment site (Revenant Graves). See the map.

Abilities

AbilityTypeCostCooldownEffect
DualityPassive--When Genessa's health is depleted, she becomes Stray instead of being severed from the Harbinger.
Faithful DoublesActive256Genessa summons Faithful Doubles which perform a Weapon attack and then vanish.

Shell Abilities

Shell Abilities are improved with Shell Points. Nodes require a matching Bond Tier unlock before they can be purchased. Shell Point costs follow level N = N Shell Points (e.g. 1 / 2 / 3 / 4).

Bond Tier 1

Augmentation

Each level improves Faithful Doubles

Shell Point cost: 1 / 2 / 3

LevelEffect
Level 1Faithful Doubles cost 85% less Resolve to summon
Level 2Faithful Doubles cost 75% less Resolve to summon
Level 3Faithful Doubles regenerate 1 Resolve on damaging an enemy

Catalyst

Each level improves Stray Doubles

Shell Point cost: 1 / 2 / 3

LevelEffect
Level 1Stray Doubles cost 85% less Resolve to summon
Level 2Stray Doubles cost 75% less Resolve to summon
Level 3Duration of Stray Doubles increased by 120%

Timeless

Each level grants a new effect against Stasis

Shell Point cost: 1 / 2 / 3

LevelEffect
Level 1Genessa has 50% Stasis mitigation
Level 2Genessa has Stasis immunity
Level 3Enemies that inflict Stasis on Genessa receive 2 Phantom stacks instead

Bond Tier 2

Affinity

Each level improves Faithful Doubles

Shell Point cost: 1 / 2 / 3 / 4

LevelEffect
Level 1Faithful Doubles deal 130% damage
Level 2Faithful Doubles attack 2 times before vanishing
Level 3Faithful Doubles deal 160% damage
Level 4Faithful Doubles attack 3 times before vanishing

Instigation

Each level improves Genessa's Doubles

Shell Point cost: 1 / 2 / 3 / 4

LevelEffect
Level 1Faithful Doubles are summoned with 10 Warp stacks
Level 2Faithful Doubles inflict 4 Phantom stacks
Level 3Stray Doubles melee attacks inflict 3 Weak stacks
Level 4Stray Doubles ranged attacks inflict 4 Fragile stacks

Intangible

When Genessa's Health is depleted:

Shell Point cost: 1 / 2 / 3

LevelEffect
Level 1Genessa summons 2 last Faithful Doubles
Level 2Genessa summons 3 last Faithful Doubles
Level 3Genessa summons 4 last Faithful Doubles

Bond Tier 3

Distraction

Each level improves Faithful Doubles

Shell Point cost: 1 / 2 / 3

LevelEffect
Level 1Faithful Doubles have 50% chance to be attacked by enemies
Level 2Faithful Doubles have 80% chance to be attacked by enemies
Level 3Faithful Doubles struck by enemies burst into a shockwave that inflicts 15 Stasis stacks

Communion

Each level improves Stray Doubles

Shell Point cost: 1 / 2 / 3 / 4

LevelEffect
Level 1Stray Doubles deal 150% melee damage
Level 2Stray Doubles deal 200% melee damage
Level 3Stray Doubles deal 150% ranged damage
Level 4Stray Doubles deal 200% ranged damage

Alteration

Sester Genessa is no more and becomes Stray by default

Shell Point cost: 1 / 2 / 3

LevelEffect
Level 1Duration of Stray Doubles increased by 3s
Level 2Duration of Stray Doubles increased by 5s
Level 3Duration of Stray Doubles increased by 8s

Bond Tier 4

Impetus

Each level improves Faithful Doubles

Shell Point cost: 1 / 2 / 3

LevelEffect
Level 1Faithful Doubles have 15% chance to perform any equipped Weapon Ability
Level 2Faithful Doubles have 20% chance to perform any equipped Weapon Ability
Level 3Faithful Doubles have 22% chance to perform any equipped Weapon Ability

Causality

Each level improves Stray Doubles

Shell Point cost: 1 / 2 / 3 / 4

LevelEffect
Level 1Melee Stray Doubles have 25% chance to apply any equipped Weapon Infusion
Level 2Ranged Stray Doubles have 25% chance to apply any equipped Sidearm Infusion
Level 3Melee Stray Doubles have 35% chance to apply any equipped Weapon Infusion
Level 4Ranged Stray Doubles have 35% chance to apply any equipped Sidearm Infusion

Mirage

Each level improves Stray Doubles

Shell Point cost: 1 / 2 / 3

LevelEffect
Level 1Stray Doubles protect Stray Genessa from a single fatal blow
Level 2Stray Genessa can summon an additional Stray Double
Level 3Stray Doubles protect Stray Genessa from 2 fatal blows