Mortal Shell 2 Veteran's Battle Axe


Veteran's Battle Axe

Veteran's Battle Axe
CategoryMelee Weapons
Base Damage38
Can be infused withCurse, Burn
Starting Forge Level+4
Max Stacks-

With long reach and excellent hyper armor, this weapon can connect even while being struck through multiple attacks. And while it doesn't deal as much Stagger Damage as the Obsidian Hammer, it still does quite a bit of Stagger Damage, and is the only melee weapon that can be infused with Burn.

“This solid steel axe is rumored to have been quenched in the blood of the Revered.”

Acquisition

  • Inside The King's Crypt (Blackridge Cliffs). See the map.

Combat Stats

Can be infused with: Curse, Burn (Status Effects). Higher Shell Revive Efficiency means faster progress toward reviving a reclaimable Shell mid-fight when you land hits with this weapon.

Base DamageShell Revive Efficiency
3810

Compatible Tarstones

13 Melee Tarstones can be equipped on Veteran's Battle Axe. Stones with no weapon restriction appear on every weapon of this slot. See each Tarstone page for its full list.

Combat

TarstoneEffect
Clerik's StoneGrants access to a special Heavy Combo Finisher
Grudge StoneYour Weapon deals a guaranteed Critical Hit
Parasitic StoneSlaying foes grants the stone Leech stacks.
Stillblade's StoneGrants access to a special Light Combo Finisher
Thief's StoneStriking foes grants you Warp
Tyrant's StoneGrants access to a special Heavy Combo Finisher
Wounding StoneMelee attacks inflict Perforation
Zealot's StoneGrants access to a special Light Combo Finisher

Infusions

TarstoneEffect
Curseblood StoneConsume Resolve to infuse your Weapon with Curse
Inflamed ClawstoneConsume Resolve to infuse your Weapon with Burn

Abilities

TarstoneEffect
Acolyte's StoneConsume Resolve to perform a Charged Light Attack
Lost ClotstoneConsume Resolve to spin in place and release your weapon with brutal force
Unwieldy StoneConsume Resolve to perform a Charged Heavy Attack

Forge Upgrades

You can upgrade weapons and sidearms at the Tarforge with Franz in Marrow Keep. Each upgrade raises the forge level by 1 and increases damage.

Feed Endless Core to the Tarforge to remove the +20 cap and keep upgrading through +25.

This weapon starts at +4 when you find it. The first upgrade you pay for is +5.

Damage by Forge Level

Damage = base damage × forge multiplier. Multi-form weapons show each form separated by /.

Forge levels (+0 to +20)
Forge LevelMultiplierDamageShell Revive Eff.
+0 (base)×13810
+1×1.0539.910.5
+2×1.141.811
+3×1.1543.711.5
+4 (starting)×1.245.612
+5×1.2547.512.5
+6×1.349.413
+7×1.3551.313.5
+8×1.453.214
+9×1.4555.114.5
+10×1.55715
+11×1.5558.915.5
+12×1.660.816
+13×1.6562.716.5
+14×1.764.617
+15×1.7566.517.5
+16×1.868.418
+17×1.8570.318.5
+18×1.972.219
+19×1.9574.119.5
+20×27620

Upgrade Costs

Gold and material to reach each forge level (same ladder for weapons and sidearms). Materials: Ventrium +1 to +5, Laterite +6 to +10, Dorsalite +11 to +15, Thoracium +16 to +20, Ossinite +21 to +25.

Full cost table (+1 to +25)
Forge toGoldMaterial
+1100Ventrium × 1
+2300Ventrium × 3
+3500Ventrium × 6
+41000Ventrium × 9
+51250Ventrium × 12
+62000Laterite × 1
+72750Laterite × 3
+83500Laterite × 6
+94250Laterite × 9
+105000Laterite × 12
+115750Dorsalite × 1
+126500Dorsalite × 3
+137250Dorsalite × 6
+148000Dorsalite × 9
+158750Dorsalite × 12
+169500Thoracium × 1
+1710250Thoracium × 3
+1811000Thoracium × 6
+1911750Thoracium × 9
+2012500Thoracium × 12
+2113250Ossinite × 1
+2214000Ossinite × 3
+2314750Ossinite × 6
+2415500Ossinite × 9
+2516250Ossinite × 12