Mortal Shell 2 The Iconoclast


The Iconoclast

The Iconoclast
CategoryMelee Weapons
Base Damage35
Can be infused withBlood Curse, Curse
Max Stacks-

A solid weapon that strikes a balance between damage per swing, attack speed and Stagger. While not excelling in any of these categories, it is also not weak in any either, making it a reliable choice for new players.

“Exceptionally light for a two-hander, it was once held by a seedbearer of great renown”

Acquisition

Check the map for nearby points of interest.

Combat Stats

Can be infused with: Blood Curse, Curse (Status Effects). Higher Shell Revive Efficiency means faster progress toward reviving a reclaimable Shell mid-fight when you land hits with this weapon.

Base DamageShell Revive Efficiency
3510

Compatible Tarstones

14 Melee Tarstones can be equipped on The Iconoclast. Stones with no weapon restriction appear on every weapon of this slot. See each Tarstone page for its full list.

Combat

TarstoneEffect
Clerik's StoneGrants access to a special Heavy Combo Finisher
Grudge StoneYour Weapon deals a guaranteed Critical Hit
Parasitic StoneSlaying foes grants the stone Leech stacks.
Stillblade's StoneGrants access to a special Light Combo Finisher
Thief's StoneStriking foes grants you Warp
Tyrant's StoneGrants access to a special Heavy Combo Finisher
Unyielding StoneYour Weapon light attack combo has Stagger immunity
Wounding StoneMelee attacks inflict Perforation
Zealot's StoneGrants access to a special Light Combo Finisher

Infusions

TarstoneEffect
Arbiter's PrizeConsume Resolve to infuse your Weapon with Bloodcurse
Curseblood StoneConsume Resolve to infuse your Weapon with Curse

Abilities

TarstoneEffect
Acolyte's StoneConsume Resolve to perform a Charged Light Attack
Shrike StoneConsume Resolve to leap high and plunge your Weapon into the ground ahead
Unwieldy StoneConsume Resolve to perform a Charged Heavy Attack

Forge Upgrades

You can upgrade weapons and sidearms at the Tarforge with Franz in Marrow Keep. Each upgrade raises the forge level by 1 and increases damage.

Feed Endless Core to the Tarforge to remove the +20 cap and keep upgrading through +25.

This weapon starts at +0. The first upgrade you pay for is +1.

Damage by Forge Level

Damage = base damage × forge multiplier. Multi-form weapons show each form separated by /.

Forge levels (+0 to +20)
Forge LevelMultiplierDamageShell Revive Eff.
+0 (starting)×13510
+1×1.0536.7510.5
+2×1.138.511
+3×1.1540.2511.5
+4×1.24212
+5×1.2543.7512.5
+6×1.345.513
+7×1.3547.2513.5
+8×1.44914
+9×1.4550.7514.5
+10×1.552.515
+11×1.5554.2515.5
+12×1.65616
+13×1.6557.7516.5
+14×1.759.517
+15×1.7561.2517.5
+16×1.86318
+17×1.8564.7518.5
+18×1.966.519
+19×1.9568.2519.5
+20×27020

Upgrade Costs

Gold and material to reach each forge level (same ladder for weapons and sidearms). Materials: Ventrium +1 to +5, Laterite +6 to +10, Dorsalite +11 to +15, Thoracium +16 to +20, Ossinite +21 to +25.

Full cost table (+1 to +25)
Forge toGoldMaterial
+1100Ventrium × 1
+2300Ventrium × 3
+3500Ventrium × 6
+41000Ventrium × 9
+51250Ventrium × 12
+62000Laterite × 1
+72750Laterite × 3
+83500Laterite × 6
+94250Laterite × 9
+105000Laterite × 12
+115750Dorsalite × 1
+126500Dorsalite × 3
+137250Dorsalite × 6
+148000Dorsalite × 9
+158750Dorsalite × 12
+169500Thoracium × 1
+1710250Thoracium × 3
+1811000Thoracium × 6
+1911750Thoracium × 9
+2012500Thoracium × 12
+2113250Ossinite × 1
+2214000Ossinite × 3
+2314750Ossinite × 6
+2415500Ossinite × 9
+2516250Ossinite × 12