Mortal Shell 2 Axe & Dagger


Axe & Dagger

Axe & Dagger
CategoryMelee Weapons
Base Damage30 (Axe) / 20 (Dagger)
Can be infused withBlood Curse, Poison
Starting Forge Level+3
Max Stacks-

A fast attacking weapon that can make use of the Duality Stone, copying the attacks of its Light Attack Combo, making it extremely deadly. It can also be found extremely quickly, which is an added bonus.

“An unusual pairing of a simple thieve's tool and a vicious axe from the northern lands.”

Acquisition

  • Inside Shrine of Trials (Mushroom Village). See the map.

Combat Stats

This weapon has 2 distinct combat forms. Can be infused with: Blood Curse, Poison (Status Effects). Higher Shell Revive Efficiency means faster progress toward reviving a reclaimable Shell mid-fight when you land hits with this weapon.

FormBase DamageShell Revive Efficiency
DaggerAxe Axe3012
DaggerAxe Dagger2012

Compatible Tarstones

11 Melee Tarstones can be equipped on Axe & Dagger. Stones with no weapon restriction appear on every weapon of this slot. See each Tarstone page for its full list.

Combat

TarstoneEffect
Duality StoneYour Weapon light attack combo strikes twice
Grudge StoneYour Weapon deals a guaranteed Critical Hit
Parasitic StoneSlaying foes grants the stone Leech stacks.
Thief's StoneStriking foes grants you Warp
Unyielding StoneYour Weapon light attack combo has Stagger immunity
Wounding StoneMelee attacks inflict Perforation

Infusions

TarstoneEffect
Arbiter's PrizeConsume Resolve to infuse your Weapon with Bloodcurse
Serpent StoneConsume Resolve to infuse your Weapon with Poison

Abilities

TarstoneEffect
Acolyte's StoneConsume Resolve to perform a Charged Light Attack
Magdalena's MementoConsume Resolve to rise into the air and unleash a flurry of ruthless strikes.
Unwieldy StoneConsume Resolve to perform a Charged Heavy Attack

Forge Upgrades

You can upgrade weapons and sidearms at the Tarforge with Franz in Marrow Keep. Each upgrade raises the forge level by 1 and increases damage.

Feed Endless Core to the Tarforge to remove the +20 cap and keep upgrading through +25.

This weapon starts at +3 when you find it. The first upgrade you pay for is +4.

Damage by Forge Level

Damage = base damage × forge multiplier. Multi-form weapons show each form separated by /.

Forge levels (+0 to +20)
Forge LevelMultiplierDamageShell Revive Eff.
+0 (base)×130 / 2012 / 12
+1×1.0531.5 / 2112.6 / 12.6
+2×1.133 / 2213.2 / 13.2
+3 (starting)×1.1534.5 / 2313.8 / 13.8
+4×1.236 / 2414.4 / 14.4
+5×1.2537.5 / 2515 / 15
+6×1.339 / 2615.6 / 15.6
+7×1.3540.5 / 2716.2 / 16.2
+8×1.442 / 2816.8 / 16.8
+9×1.4543.5 / 2917.4 / 17.4
+10×1.545 / 3018 / 18
+11×1.5546.5 / 3118.6 / 18.6
+12×1.648 / 3219.2 / 19.2
+13×1.6549.5 / 3319.8 / 19.8
+14×1.751 / 3420.4 / 20.4
+15×1.7552.5 / 3521 / 21
+16×1.854 / 3621.6 / 21.6
+17×1.8555.5 / 3722.2 / 22.2
+18×1.957 / 3822.8 / 22.8
+19×1.9558.5 / 3923.4 / 23.4
+20×260 / 4024 / 24

Upgrade Costs

Gold and material to reach each forge level (same ladder for weapons and sidearms). Materials: Ventrium +1 to +5, Laterite +6 to +10, Dorsalite +11 to +15, Thoracium +16 to +20, Ossinite +21 to +25.

Full cost table (+1 to +25)
Forge toGoldMaterial
+1100Ventrium × 1
+2300Ventrium × 3
+3500Ventrium × 6
+41000Ventrium × 9
+51250Ventrium × 12
+62000Laterite × 1
+72750Laterite × 3
+83500Laterite × 6
+94250Laterite × 9
+105000Laterite × 12
+115750Dorsalite × 1
+126500Dorsalite × 3
+137250Dorsalite × 6
+148000Dorsalite × 9
+158750Dorsalite × 12
+169500Thoracium × 1
+1710250Thoracium × 3
+1811000Thoracium × 6
+1911750Thoracium × 9
+2012500Thoracium × 12
+2113250Ossinite × 1
+2214000Ossinite × 3
+2314750Ossinite × 6
+2415500Ossinite × 9
+2516250Ossinite × 12